Countbuffalo
Chieftain
- Joined
- Aug 16, 2013
- Messages
- 94
I've been making my current Civ for a bit now and I've just run into the hardest part, the Trait, since using XML for a trait limits what I can do, I've got to use lua, problem is, I'm having trouble understanding the whole thing.
Where do I write the lua, do I use modbuddy and write it like an XML?
How do I know what codes there are? The Civilisation Wiki has them all but they're not really explanatory.
My idea is that each city held gives a bonus to the generation of Great scientist in the capital, so the outline would be a search to check if the player is playing that Civ, a city count, and then work create a modifier from that?
Also, another thing I imagine would be easy once I understand what I'm doing, creating the Aztec change but with a different yield from kills (Such as Science)
Where do I write the lua, do I use modbuddy and write it like an XML?
How do I know what codes there are? The Civilisation Wiki has them all but they're not really explanatory.
My idea is that each city held gives a bonus to the generation of Great scientist in the capital, so the outline would be a search to check if the player is playing that Civ, a city count, and then work create a modifier from that?
Also, another thing I imagine would be easy once I understand what I'm doing, creating the Aztec change but with a different yield from kills (Such as Science)