One of the things in Civ3 that annoys me is that when moving ships around, if you have to pass through someone's territory, they get mad at you, thinking you might be planning something devious against them, when all you're doing is passing through.
AFAIK, there is as of right now no solution to this annoyance (besides signing a ROP, which IMO is way too major for this kinda situation, plus it's not available right from the get-go). What I'd like to see is during diplomacy, you can ask the civ to allow you to move some units into their territory that turn for a very small fee (possibly for free, if the AI is feeling charitable), agreeing to move the units out ASAP (assuming the computer can calculate just how many turns ASAP is; for example, it'd be different when the civ's boundaries are narrow than when they are wide, and it'd be able to realize that it's not your fault if units get in your way). If you don't move them out ASAP, or even worse if you declare war, it's bye-bye Mr. Reputation and Mr. Good van Attitude.
Thoughts? Also, making it so that ROPs' lengths can be negotiable (not always 20 turns), being able to have one-sided ROPs, and ROPs available right from the start of the game would take care of this even better. BTW, does anyone know why we can't have ROPs right from the start? It doesn't exactly take an ingenious scientist to figure out the concept of right-of-passages; kids on the playground can discover it. Edit: Well, I can sorta see how it needs writing to write the agreement down on paper, but you don't really need to write it down.
AFAIK, there is as of right now no solution to this annoyance (besides signing a ROP, which IMO is way too major for this kinda situation, plus it's not available right from the get-go). What I'd like to see is during diplomacy, you can ask the civ to allow you to move some units into their territory that turn for a very small fee (possibly for free, if the AI is feeling charitable), agreeing to move the units out ASAP (assuming the computer can calculate just how many turns ASAP is; for example, it'd be different when the civ's boundaries are narrow than when they are wide, and it'd be able to realize that it's not your fault if units get in your way). If you don't move them out ASAP, or even worse if you declare war, it's bye-bye Mr. Reputation and Mr. Good van Attitude.
Thoughts? Also, making it so that ROPs' lengths can be negotiable (not always 20 turns), being able to have one-sided ROPs, and ROPs available right from the start of the game would take care of this even better. BTW, does anyone know why we can't have ROPs right from the start? It doesn't exactly take an ingenious scientist to figure out the concept of right-of-passages; kids on the playground can discover it. Edit: Well, I can sorta see how it needs writing to write the agreement down on paper, but you don't really need to write it down.