Rod
King
Hi folks,
I just played a round on Standard Erebus on Emperor Level and with activated High2Low Challenge.
It was the most fun EVER !
I started as Malakim. AI wanted to assign me a bad start position ,so I walked a round a place the Malakim Capital directly on a plains hill next to a river with LOTS of flood plains (and GOLD). The city prospered as quick as I have hardly seen before and I went quickly for God King and Education. Covered the land with cottages, placed my second city just a few tiles north on another plains hills again surrounded by flood plains and started building the next settler.
.. switch in turn 56 ...
I am ORC. Oh ... (please place the cursing word of your choice) ..... no OH GOOD.
as I remembered from my Malakim Lightbringer Scout the Orcs were pretty near to me, just seperated by a small valley infested by BEARS.
So now I counted my forces. 5 Warriors, 3 Goblins and 1 Golblin Wolf Rider. Experience mostly zero (but Combat 1 is Standard for Orcs). This is enough !
I emptied Braduk till the last youngster who can pick up a club. I held a great speech of the riches that await us in the west and on we marched towards my former home country.
We suffered some minor losses in the Bear Valley, but finally we reached the Golden Flood Plains of the Malakim. We took their cities and their women and we got rich I mean really RICH.
Then I noticed another new feature. Thanks to "For the Horde" which got cast before I took over I have a unit on another continent in a Goblin Fortress. I remembered that I read something like : " You can hire Goblins !" and so I CAN !
For 30 Gold my unit can hire a nasty little Goblin with total strength 3 (including +1 Poison). Moreover every newly hired Goblin can hire more Goblins. THIS IS BROKEN !
I emptied all my coffins and finally hired around 16-17 Goblins and appointed the original Goblin Archer as General.
We marched south and soon we spotted two rich cities of the Amurites (by coincidence he was the leader in score at that point). The cities are on hills as well and well defended by Warriors and Hunters, but nothing I mean NOTHING can withstand 16 ! Goblins at this early stage!
.. switch after ONLY 20 rounds (from bottom to top) in turn 76 ..
Now I really expected to see myself somewhere in the Ice appointed as the new incarnation of Auric Mulcarn, but no! The Illians were pretty bad in score , but they still topped the DWARVES.
I found myself in a pretty cold valley (so far I was right in my expections), but not in Garduk but in Khazak !
30.000 petty Dwarves were pretty poor and lived somewhere in a pretty inhospitable region. Sure there were mountains and lots of them , but no food. Well, actually there was food. We had deers nearby and there was a river and some plains, but we knew neither Agriculture nor Hunting. (Khazak was size 2 and stagnating !)
But there was POTENTIAL . We had a small but well trained army (I suspected some heavy Barbarian activity nearby .. and I was pretty right) and there was a wonderful rich and uninhabitated valley just to west. A lush river, floodplains, corn and copper.
So first things first. We needed techs, we needed new cities and most of all we needed more money. Motherlode had NOT been casted yet ! Good boys.
We had one worker, but around 14,15,16 hills in our current cultural borders. So we built 2 more workers and just covered the whole area with mines.
A few turns later we casted Motherlode and our vaults were overflowing. We quickly built new settlers and used our sturdy Dwarves to drive back nasty Frostlings, Goblins and others from the new Dwarvenhome to the west.
Now it is turn 190 and in only 100 years we developed from a undeveloped third world country into a rich nation of peaceful merchants and protectors of the land. There are 4 million Dwarves now living under the hills. Our vaults are abundant and the best thing ... we take NO (I mean zero) taxes and still make profit, but run a 100% science economy.
It is good to be Dwarf
I just played a round on Standard Erebus on Emperor Level and with activated High2Low Challenge.
It was the most fun EVER !
I started as Malakim. AI wanted to assign me a bad start position ,so I walked a round a place the Malakim Capital directly on a plains hill next to a river with LOTS of flood plains (and GOLD). The city prospered as quick as I have hardly seen before and I went quickly for God King and Education. Covered the land with cottages, placed my second city just a few tiles north on another plains hills again surrounded by flood plains and started building the next settler.
.. switch in turn 56 ...
I am ORC. Oh ... (please place the cursing word of your choice) ..... no OH GOOD.
as I remembered from my Malakim Lightbringer Scout the Orcs were pretty near to me, just seperated by a small valley infested by BEARS.
So now I counted my forces. 5 Warriors, 3 Goblins and 1 Golblin Wolf Rider. Experience mostly zero (but Combat 1 is Standard for Orcs). This is enough !
I emptied Braduk till the last youngster who can pick up a club. I held a great speech of the riches that await us in the west and on we marched towards my former home country.
We suffered some minor losses in the Bear Valley, but finally we reached the Golden Flood Plains of the Malakim. We took their cities and their women and we got rich I mean really RICH.
Then I noticed another new feature. Thanks to "For the Horde" which got cast before I took over I have a unit on another continent in a Goblin Fortress. I remembered that I read something like : " You can hire Goblins !" and so I CAN !
For 30 Gold my unit can hire a nasty little Goblin with total strength 3 (including +1 Poison). Moreover every newly hired Goblin can hire more Goblins. THIS IS BROKEN !
I emptied all my coffins and finally hired around 16-17 Goblins and appointed the original Goblin Archer as General.
We marched south and soon we spotted two rich cities of the Amurites (by coincidence he was the leader in score at that point). The cities are on hills as well and well defended by Warriors and Hunters, but nothing I mean NOTHING can withstand 16 ! Goblins at this early stage!
.. switch after ONLY 20 rounds (from bottom to top) in turn 76 ..
Now I really expected to see myself somewhere in the Ice appointed as the new incarnation of Auric Mulcarn, but no! The Illians were pretty bad in score , but they still topped the DWARVES.
I found myself in a pretty cold valley (so far I was right in my expections), but not in Garduk but in Khazak !
30.000 petty Dwarves were pretty poor and lived somewhere in a pretty inhospitable region. Sure there were mountains and lots of them , but no food. Well, actually there was food. We had deers nearby and there was a river and some plains, but we knew neither Agriculture nor Hunting. (Khazak was size 2 and stagnating !)
But there was POTENTIAL . We had a small but well trained army (I suspected some heavy Barbarian activity nearby .. and I was pretty right) and there was a wonderful rich and uninhabitated valley just to west. A lush river, floodplains, corn and copper.
So first things first. We needed techs, we needed new cities and most of all we needed more money. Motherlode had NOT been casted yet ! Good boys.
We had one worker, but around 14,15,16 hills in our current cultural borders. So we built 2 more workers and just covered the whole area with mines.
A few turns later we casted Motherlode and our vaults were overflowing. We quickly built new settlers and used our sturdy Dwarves to drive back nasty Frostlings, Goblins and others from the new Dwarvenhome to the west.
Now it is turn 190 and in only 100 years we developed from a undeveloped third world country into a rich nation of peaceful merchants and protectors of the land. There are 4 million Dwarves now living under the hills. Our vaults are abundant and the best thing ... we take NO (I mean zero) taxes and still make profit, but run a 100% science economy.
It is good to be Dwarf
