Higher Difficulty?

Joined
Jul 19, 2002
Messages
2,573
Location
Toronto, Ontario
Are there any mods out there that have a difficulty higher than Transcend? Specifically I'd like to see a faster producing AI and perhaps a reduction in the strength of nerve gas pods. I can't play any games with the aliens because they're a write-off being too easy to destroy with gas.
 
Add these to the units section of alphax.txt

AI Super Formers, Speeder , Formers, Scout, 9, 1, 0, None, -1, 00000000010000000000000001
AI Colony Pod, Speeder , Colony Pod, Scout, 8, 1, 0, None, -1, 00000001000000000000000000

These are super clean formers on the rover chasis(2 moves) and rover chasis colony pod with defense against worms. Each cost 1 row of minerals.

Don't use them yourself, but let the computer use them. The AI will cover the map and work improved tiles!

RE: Nerve gas.

There's not much you can do via editing text files. You could move nerve gas to a later tech or disable it. Its probably best not to use it if you want to make the game harder.
 
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