The way the Khan requires forfeiting a Great General to do something a few stronger, faster units with the Heal promotion could do just as well?
In what possible way would Venice relate to Petra or solar power plants? Start biases are dictated mainly by theme, and Venice would have a coastal bias.
Do the Mongols have a river start bias to produce Khans more quickly? You might as well say that any civ with a UU should have a hill bonus so that they have higher production and so get UUs out more quickly. It's inane.
They don't need access to any of this. Civs playing OCC don't need any of this either. They can still get Pisa and National Epic, and few people go for Gardens as it is. Venice has double the number of trade routes that everyone else has - they have less need for extra gold from the Wonder if anything. And a coastal start bias just means they start with some coastal tiles - they might well have deserts, lakes or mountains in some games. As with any Civ game, a large part of the point is adapting to the terrain and situation you find yourself in, and this game has many ways of achieving the same bonuses. If a civ needed Macchu Picchu, it would lose every game where someone else builds it first. Dpn't imagine that because your particular idea of a Venetian strategy probably won't work, the civ must be poorly-designed.
I find myself wanting to play mainly Morocco or Indonesia, but Venice is definitely a civ I want to try.
No, it's not the same as losing one unit because you gain a UU in it's place.
Considering the confusion, perhaps some DLC changes things (I have only Civ 5 and G&K, nothing you can't get out of a box), but with only that, a Great General does not raise the price of other great people, so there is no cost of getting it. Great Merchants do raise the price of most other great people (Artists, Scientists, Engineer, and other Merchants).
As a result, I can only assume the MoV will come with the same cost raising as generating other great people. Producing a Khan increases the cost only of the next Khan.
The desert buildings are certainly less important than the mountain ones, and particularly Machu Picchu, as well as a river for the garden. Venice could vary wildly from game to game based on if they get lucky enough to be able to make a garden or not. To me, having a civ that could have such wild swings in power based on getting a nearby starting tile is bad design. Venice is the only civ that would be totally unable to set up a different city in which to build some things they could really feed on.
Given that every other civ can settle production cities to pump out units where they want, and great generals are produced by gaining exp (again, without DLC), I do agree that it is a silly argument.
Garden, Pisa, and National Epic is stronger than Pisa and National Epic. And perhaps I play a bit differently, but I like to set up a city that can have high pop and preferably a garden to generate great people. I honestly find it a little hard to imagine a normal game without at least one city working to make great people.
I also think they will want as much gold as they can get. Gold producing wonders should mean much more to them, because it will be how they can control their puppets. A gold producing wonder is more important for them.
You can say you don't need these in a OCC, but Arabia gets no benefit from the bazaar with war always on. That doesn't make it a useless building, nor does it make something that will benefit trade routes pointless for a civ that gets more than anyone else.
Maybe I am imagining wrong, and your strategy would work better than mine. I just think they'll want to bring in a lot of gold and buy things in puppets, generally fighting wars for moderately developed cities (to make up for the culture penalty of puppets).
The idea of poor design is how wildly they could differ in power from one game to the next. We're talking about a civ that, from what we have seen, would be much less consistent than even Spain, based on 24 tiles.