da_Vinci
Gypsy Prince
"- Any action that a) is beneficial to the player without exception and b) takes advantage of poor AI intelligence is considered an exploit."
MadDjin disagreed:
The opening quote can be restated - "Every action that a) is beneficial to the player without exception and b) takes advantage of poor AI intelligence is considered an exploit." Stated this way, we see how that could be a really long list. I am afraid that thinking meets this criterion of an exploit. Although for some, maybe thinking is not necessarily beneficial without exception?

I think what I was begining to allude to in my 1a, 1b, and 1c categories of abuse above is that perhaps abuse of the AI alone is not sufficient criterion, since so many routine actions in Civ V take advanage of the AI's inability to think. If the abuse of the AI is rapidly repeatable, yields large NET benefits per cycle, and/or violates the "spirit" (if not the letter) of the game in some way, then that AI abuse rises to a level that is ban-worthy. There is subjectivity in each of these additional thresholds. But simply gaining an advantage by out-thinking the AI doesn't seem to work well as a definition of an exploit.
Maybe what we want to say is more like:
"- Any action that a) is beneficial to the player without exception and b) takes advantage of poor AI intelligence is a candidate for being considered an exploit." And then we need to develop a set of "case law" as various actions come to judgement by HOF staff.
dV
MadDjin disagreed:
Let's please not enter into territory that is:
The developers were not good at making the AI do 'X'.
Therefore, do not exploit the fact that they suck at 'X' else your game will not be accepted.
...
Now I'll get a bit harsh here, but we shouldn't over generalize.
The AI can't handle battle formations and loses wars constantly even though they have 'bonuses' to unit production and maintenance costs. Is that an exploit if you destroy them?
The AI can't handle spending their cash on CSs to keep them as allies. Is it an exploit if you spend gold or perform the CS quests to get them away from the AI?
The AI doesn't know that going to war with you prevents buying of the CSs they are allied to. Is it an exploit to do the same to them?
The AI can't figure out that paying another AI to attack you is a good plan. Is that an exploit when you do it?
The AI gains or loses, depending on the difficulty level, bonuses. This is to make up for the fact that the AI does not handle all systems well. THAT is their way of covering over the problems with the AI 'exploits'.
The opening quote can be restated - "Every action that a) is beneficial to the player without exception and b) takes advantage of poor AI intelligence is considered an exploit." Stated this way, we see how that could be a really long list. I am afraid that thinking meets this criterion of an exploit. Although for some, maybe thinking is not necessarily beneficial without exception?


I think what I was begining to allude to in my 1a, 1b, and 1c categories of abuse above is that perhaps abuse of the AI alone is not sufficient criterion, since so many routine actions in Civ V take advanage of the AI's inability to think. If the abuse of the AI is rapidly repeatable, yields large NET benefits per cycle, and/or violates the "spirit" (if not the letter) of the game in some way, then that AI abuse rises to a level that is ban-worthy. There is subjectivity in each of these additional thresholds. But simply gaining an advantage by out-thinking the AI doesn't seem to work well as a definition of an exploit.
Maybe what we want to say is more like:
"- Any action that a) is beneficial to the player without exception and b) takes advantage of poor AI intelligence is a candidate for being considered an exploit." And then we need to develop a set of "case law" as various actions come to judgement by HOF staff.
dV