Homeworld, War for Higgara

I noticed the "Homeworld" scenario in the downloads and took a quick look at the screenshots. Superb work on the units! I gotta agree with Daftpanzer. It's been more than a year since I was on and there didn't seem to be much appreciation for scenarios then. Sounds like not much has changed. "Homeworld" kicked so I'm definately gonna get it.
 
Thanks a bunch. Personally I'm not too fond on how my unit graphics turned out but you can only do so much with MS paint. If you have any suggestions or questions just shoot.

Right now I'm thinking of making a scenario based on the "Foundation" series by Isaac Asimov. There are many problems such as trying to simulate the decline of the Galactic Empire and finding unit graphics.
 
I must say that many parts of the scenario look strangely familiar (and I don't mean it reminds me of Homeworld).

Overall not bad for a first scenario, unit graphics are nice and the music is impressive but...some quick questions and observations from playing a couple of rounds.

If Kharak is destroyed, why is it still there? Get rid of it with a terrain change event after a few turns of warning. As settlers are carried on the mothership, i think the game will continue on.

My ships can easily go all the way to Hiigara which is so near. Why not put Kharak and Hiigara at opposite ends and force the player to go through the necessary stages in the right sequence?

To be even vaguely true to Homeworld, you shouldn't know how to build all the different ships from the beginning. (i.e. why no research?) Besides, it makes it too complicated at the beginning.

The intro panel is too tall and goes off my screen, maybe you should make it wider but shorter?

Notice that the resource controller has become a troop carrier? Why not make the assault frigate a transport with attack and defense factors. As the AI never plays the human race, it shouldn't be a problem.

resource controllers can be given the sub flag if you give the collectors the helicopter + missile flags.

As for the overall unit look, try a function called 'sharpen' available in all photo editors (including the microsoft one that comes with windows)
 
further comments

the temple and cathedral equivalents are non-functional because they have the wrong prerequisites.

I think its wrong to give the capital ships air to air capability. Makes fighters and other small craft useless and also capital ships will scramble and destroy bombers when they are supposedly caught defensless in port.
 
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