Hope Civ3 doesn't repeats this very bad mistake in Civ2

vandayan

Chieftain
Joined
May 19, 2001
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Although overall, Civ 2 was better than Civ 1, the biggest disappointment for me was that in Civ 1, the different civilizations really behaved differently. Americans and Egyptians would build and go to democracy, the Zulus would always try to kick your butt, etc. In Civ 2 this was no longer true.

I am really hoping that the civilizations will behave differently. For example, I hope the Chinese would really concentrate on building up the culture and the trade, while neglecting the militray.

The Americans would neglect culture and military while going all out for trade and would alwaays try to get to democracy as fast as possible.

Greek would go mostly for culture, and some trade but be miserable on the military front.

The Romans would be great militarily, pretty good trade-wise, but be pretty bad culturally. (Yeah, I know a lot of people think Romans developed lot of culture, but what they had, they stole from the Greeks, who mostly got it from the other near East cultures anyway.)

The Japanese would kick butt militarily but suck on trade and culture (once again, the Japanese culture is a pretty weak facsimile of Korean culture, which mostly came from China)

The Germans would also kick butt militarily and would go all out for scientific advances but be weak culturally.

 
YOU honestly want that?

hmm I THINK it would be ok IF the person deciding the 'nature' of the civs wasn't you.

The germans being uncultured????????????????
ALL THAT OPERA AND CLASSICAL MUSIC AND YOU SAY UNCULTURED?????????????????????????????

BET YOU ARE AMERICAN...weedy american military you say??? AMERICA was born of BLOOD defeating the ENGLISH REDCOATS, BASHING THE INDIANS, fighting a civil war then bashing people in world wars, korea, vietnam, iraq...

 
by kittenOFchaoshmm

I THINK it would be ok IF the person deciding the 'nature' of the civs wasn't you.

no offense but he's right, much of your information is your opinion and not totally true.

I really don't agree with your idea i the first place. At least not to that extreme.



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"It is well that war is so terrible-we should grow too fond of it."
-Gen. Robert E. Lee, 1863
 
The Americans would neglect military? The Germans and the Japanese would be weak culturally? What planet do you live on?

I agree that different civs should behave differently, but yeah, hopefully trait selection would be done by someone who understands the civs a little better. Just an observation.
rolleyes.gif
 
I agree that different civs should behave differently. In the good ol' days of Civ1, I would look at Herodotus' history and cry, "Hark! Thy Zulus are in this gameth! I shalt die!" In Civ2, (on higher levels, so Herodotus won't tell me who else is out there until I meet them), my musketeers stumble across a Zulu archer. How depressing... I don't care how we wire the civilizations to behave, but it would be nice if there was some real variety.
 
i would rather see that the civs behaviour depended on climate, resources, enviroment, culture and influences from other civs, instead of preprogrammed behaviour of the leaders.
 
"(once again, the Japanese culture is a pretty weak facsimile of Korean culture, which mostly came from China)"

Ooooo don't let a Japanese person hear that... They would almost certainly take great exception to such a statement, however true it may be.

Japanese culture tends to be a little sensitive about what other cultures think about it...

-Kris Rhodes (currently living in Japan)
 
Koreans and Japaneses came from China... like thousands of years ago.
Come to think of it, Korea use to be part of China as with Vietnam!
 
I believe you should study first all the civilopedias, read some history books, and THEN come and tell us that Greeks took the culture from easter regions! Hah!
 
To return to the original point...
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There IS some variation between the behaviour of different Civs in Civ2. When you check the intelligence for a particular civ, you get shown the permutation of the Civilised / Militaristic / Expansionist / Perfectionist etc etc., and you can put the three pieces of information together to get some idea of how the Civ will behave.

However, in Civ 2, these characteristics don't seem to be tied to a particular Civ, so in one game the English will have one set of characteristics, and in another game they'll be different. In Civ1 they WERE tied to a particular Civ - so much so that they were written about as such in the printed manual!

Do you really want to go back to fixed Civ characteristics. I don't, but I guess some might. Why not simply have a game option flag setting: Auto-Variable/Fixed Civ characteristics? Or manually variable (and then fixed) for scenario writers?

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<IMG SRC="http://www.anglo-saxon.demon.co.uk/stormerne/stormerne.gif" border=0>
 
I agree with Stormerne. I would rather the characteristics of the civ change game to game. If you they did not, you would end up using the same tactics and strategies every game based on the civs appearing and eventually it would get boring. Put in an option to have it variable or fixed for the characteristics. I personally like it different each game.

smile.gif

 
Or yall could just play a MP game and assure that your opponents will all act differently......

Who cares about historical accuracy? The whole fun of the game is rewriting history the way you want (isnt it?
confused.gif
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[This message has been edited by drake (edited May 21, 2001).]
 
How can you have civ-specific units and civ-specific leaders and also have variable civ methodology? Its paradoxical - the game cannot move in both directions at once.
 
Look guys, I got something in my mind:
The story and behavior of the people is set by the environment, as climate type of terrain, the prescence of enemies, etc.
For example: In the north of my country (Argentina) the climate is warm, there is a fertile soil and a lot of fauna to eat, that made lazy, (but terrific traders) people. But in the south, the climate is cold, (I mean Very cold), the winter is terrible, and the soil is arid, that made terrific productive people.
Why not use something like that to set civilizations (or even cities) behaviors?

Yours
ZEKE
 
Originally posted by Magnus:
....and EVERYBODY came from Africa - so we are ALL Zulus! <IMG SRC="http://forums.civfanatics.com/ubb/tongue.gif" border=0>

Not really, Mesopotamia is in the middle east which is considered part of Asia.

I think that the civilized/war like thing was fine, I don't think that each civ should have a pre made disposition.

 
Originally posted by kittenOFchaos:
YOU honestly want that?

hmm I THINK it would be ok IF the person deciding the 'nature' of the civs wasn't you.

The germans being uncultured????????????????
ALL THAT OPERA AND CLASSICAL MUSIC AND YOU SAY UNCULTURED?????????????????????????????

BET YOU ARE AMERICAN...weedy american military you say??? AMERICA was born of BLOOD defeating the ENGLISH REDCOATS, BASHING THE INDIANS, fighting a civil war then bashing people in world wars, korea, vietnam, iraq...

No I would hope he is not american because most americans I know are proud of the american millitary and belive that there is no army that can defeat it!
America OVERESTAMATES there place in the world so if he was American it would be more like this

the Americans would have unbeatable millitary, great trade and strong culture!

 
Zekeand, i totally agree with you! it would be really great if civs would behave depending on circumstances they live in.. recently i saw a tv program dedicated to the question of "who's the first using artificial working tools (made by human)?".. there was a scientist who discovered the site with the oldest known handmade tools and you know where it was?..... the north of Siberia
 
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