Bare with me, I only have Civ 3 and haven't been playing too too long, but I think this idea could work.
So as it is now, building more than a few ships is meaningless. They can come in handy when an enemy transport is getting close to your land, but beyond that they're almost useless in a military capacity.
I would personally like to have some epic naval battles that decide the outcome of the game, wars or even lesser things. Right now it's almost impossible to so much as find other Civ's on the high seas.
One of the issues already mentioned in the thread has been that in the vast seas (especially on continental or archipeligo maps), bumping in to another Civ's ship is quite a rare event (for me at least).
So to fix this it was suggested that that water tiles be diversified, to offer more tactical options to players.
My idea for new tiles would be tiles that could go on top of the exsisting tiles. These 'current' tiles would provide a significant movement bonus. They would be monodirectional (ex: bonus only when going west to east, not east to west for a single current, north to south for anotehr, etc). These tiles would be found in generally narrow lines. usually leading between land masses and occasianlly dissappating into the open sea. These would create optional sea lanes for faster travel. The AI, of course, would favor these more efficient Currents much of the time, greatly increasing the odds of encountering enemy ships.
Another possible use for Currents would be to change the trading system so that trade can only cross Current tiles (currents would have to be moderatly common for this to create a global trade network (personally I would prefer if not all Currents were interconnected, rather they should as a rule all be connected via coastal or ocean tiles in my opinion). Blockades would be much easier to enforce (blocking off all Currents leading a Civ would be far easier than blocking off entire Seas).
Anyways that's the jist of it. Questions, comments?
So as it is now, building more than a few ships is meaningless. They can come in handy when an enemy transport is getting close to your land, but beyond that they're almost useless in a military capacity.
I would personally like to have some epic naval battles that decide the outcome of the game, wars or even lesser things. Right now it's almost impossible to so much as find other Civ's on the high seas.
One of the issues already mentioned in the thread has been that in the vast seas (especially on continental or archipeligo maps), bumping in to another Civ's ship is quite a rare event (for me at least).
So to fix this it was suggested that that water tiles be diversified, to offer more tactical options to players.
My idea for new tiles would be tiles that could go on top of the exsisting tiles. These 'current' tiles would provide a significant movement bonus. They would be monodirectional (ex: bonus only when going west to east, not east to west for a single current, north to south for anotehr, etc). These tiles would be found in generally narrow lines. usually leading between land masses and occasianlly dissappating into the open sea. These would create optional sea lanes for faster travel. The AI, of course, would favor these more efficient Currents much of the time, greatly increasing the odds of encountering enemy ships.
Another possible use for Currents would be to change the trading system so that trade can only cross Current tiles (currents would have to be moderatly common for this to create a global trade network (personally I would prefer if not all Currents were interconnected, rather they should as a rule all be connected via coastal or ocean tiles in my opinion). Blockades would be much easier to enforce (blocking off all Currents leading a Civ would be far easier than blocking off entire Seas).
Anyways that's the jist of it. Questions, comments?