This is just my list of things I think need to be patched. Feel free to comment.
1. Reduce corruption. Besides the obvious problem of corruption from taking another civ's cities, it's not fun knowing that if I scout early and want to block off an opposing civ that I will have to suffer total corruption in cities far away from my capital.
2. Fix Air Superiority. This doesn't function at all for human players but seems to work fine for the AI civs.
3. Give us multiplayer in a patch. Civ2 is an old game in it's first incarnation. It's understandable that multiplayer was released in a seperate version for retail sale. It's almost 2002 at the time this game was released. It really should have had a multiplayer option. Please don't make us buy your game twice to get multiplayer.
4. Increase transport capacity for Aircraft Carriers. This isn't that big of a deal, but it sure seems like I should be able to put more than 4 planes on an aircraft carrier. Maybe an upgraded (nuclear-class) carrier with increased carrying capacity is in order.
5. Allow me to toggle off the option to have civs start in historically accurate groupings. If I play the Egyptians and leave the AI civs set to RANDOM, I always start near the same civs (Romans and Greeks in this case). This gets old fast. Allow us to toggle that between the existing scheme and a completely randomized start.
6. Consider checking again the combat formula when units of different ages engage in combat. One of the things I remember reading in some Civ3 preview or another was something along the lines of "no longer will a single fortified pikeman on a mountain tile be able to defeat hordes of enemy tanks." While the terrain bonus does seem to have been scaled down from Civ2, I still have noticed a disconcerting ability for the AI to defeat more modern units with obsolete ones.
7. When a Golden Age is set to begin consider allowing the player the option to choose whether to allow it or not. This may or may not be a good idea, but I thought I'd throw it out there. It sucks to have your Golden Age wasted when you have 3-5 cities on the map. Giving us the option to disallow it would still be a risk for the player as he/she might not end up triggering another one during the game.
8. Give me the option to accept or decline winning under victory conditions like Cultural and Dominance. While it's nice to leave these options on in case you end up in a tough game and, say, Cultural ends up being your only viable victory option; it would be nice to have it allow me to decline victory under these conditions and continue on with the Space Race, Diplomatic Victory, or one of the other choices while still having the game keep score.
9. Allow me to plug in length x width of tiles for board size. This is step down since Civ2 had this option. It was nice. Why did you decide not to implement it?
10. Currently Artillery cannot be airlifted. Is this by design? If I can move it by rail (or road) shouldn't I be able to airlift it? I'm not sure if this affects Radar Artillery as well.
11. Add more menus for me to keep tabs on things. To see what active trade agreements I have with another civ I have to contact that leader (and risk pissing them off) just so I can check the "Active" box to see what deals we have and how long they are going to be active for. This also applies to diplomatic agreements. While the foreign advisor shows me who I have diplomatic relations with, I still have to contact the various leaders to find out how many turns until expiration, etc.
12. Consider stopping the AI from "auto-choosing" the next city improvement I want to build after creating units. I don't get a pop-up telling me I created a unit. So if I want to keep producing the same unit, I have to physically go into the city screen and re-select the unit since the AI will invariably switch to something else.
13. Consider adding to the right click options for units. Would be nice if I didn't have to either a) click the hotbutton icon on the screen or b) learn and use the (unmappable I might add) keyboard commands to do things like Go To, Fortify, Disband, Load, etc. Yes I know some of these work when the unit is right clicked from inside the city screen, but it would be nice if it worked from off the map.
14. When I right-click a stack of fortified or sleeping (loaded on a transport) units allow me to wake them in groups of my choosing. Right now, as soon as you select a unit to wake, the right click menu drops, and you have to re-open it and reselect the next unit, repeat ad nauseum. In Civ2 the right click box would stay open while you were able to individually select any units you wanted awakened.
That's all I can think of at the moment. I'll edit with more later.
1. Reduce corruption. Besides the obvious problem of corruption from taking another civ's cities, it's not fun knowing that if I scout early and want to block off an opposing civ that I will have to suffer total corruption in cities far away from my capital.
2. Fix Air Superiority. This doesn't function at all for human players but seems to work fine for the AI civs.
3. Give us multiplayer in a patch. Civ2 is an old game in it's first incarnation. It's understandable that multiplayer was released in a seperate version for retail sale. It's almost 2002 at the time this game was released. It really should have had a multiplayer option. Please don't make us buy your game twice to get multiplayer.
4. Increase transport capacity for Aircraft Carriers. This isn't that big of a deal, but it sure seems like I should be able to put more than 4 planes on an aircraft carrier. Maybe an upgraded (nuclear-class) carrier with increased carrying capacity is in order.
5. Allow me to toggle off the option to have civs start in historically accurate groupings. If I play the Egyptians and leave the AI civs set to RANDOM, I always start near the same civs (Romans and Greeks in this case). This gets old fast. Allow us to toggle that between the existing scheme and a completely randomized start.
6. Consider checking again the combat formula when units of different ages engage in combat. One of the things I remember reading in some Civ3 preview or another was something along the lines of "no longer will a single fortified pikeman on a mountain tile be able to defeat hordes of enemy tanks." While the terrain bonus does seem to have been scaled down from Civ2, I still have noticed a disconcerting ability for the AI to defeat more modern units with obsolete ones.
7. When a Golden Age is set to begin consider allowing the player the option to choose whether to allow it or not. This may or may not be a good idea, but I thought I'd throw it out there. It sucks to have your Golden Age wasted when you have 3-5 cities on the map. Giving us the option to disallow it would still be a risk for the player as he/she might not end up triggering another one during the game.
8. Give me the option to accept or decline winning under victory conditions like Cultural and Dominance. While it's nice to leave these options on in case you end up in a tough game and, say, Cultural ends up being your only viable victory option; it would be nice to have it allow me to decline victory under these conditions and continue on with the Space Race, Diplomatic Victory, or one of the other choices while still having the game keep score.
9. Allow me to plug in length x width of tiles for board size. This is step down since Civ2 had this option. It was nice. Why did you decide not to implement it?
10. Currently Artillery cannot be airlifted. Is this by design? If I can move it by rail (or road) shouldn't I be able to airlift it? I'm not sure if this affects Radar Artillery as well.
11. Add more menus for me to keep tabs on things. To see what active trade agreements I have with another civ I have to contact that leader (and risk pissing them off) just so I can check the "Active" box to see what deals we have and how long they are going to be active for. This also applies to diplomatic agreements. While the foreign advisor shows me who I have diplomatic relations with, I still have to contact the various leaders to find out how many turns until expiration, etc.
12. Consider stopping the AI from "auto-choosing" the next city improvement I want to build after creating units. I don't get a pop-up telling me I created a unit. So if I want to keep producing the same unit, I have to physically go into the city screen and re-select the unit since the AI will invariably switch to something else.
13. Consider adding to the right click options for units. Would be nice if I didn't have to either a) click the hotbutton icon on the screen or b) learn and use the (unmappable I might add) keyboard commands to do things like Go To, Fortify, Disband, Load, etc. Yes I know some of these work when the unit is right clicked from inside the city screen, but it would be nice if it worked from off the map.
14. When I right-click a stack of fortified or sleeping (loaded on a transport) units allow me to wake them in groups of my choosing. Right now, as soon as you select a unit to wake, the right click menu drops, and you have to re-open it and reselect the next unit, repeat ad nauseum. In Civ2 the right click box would stay open while you were able to individually select any units you wanted awakened.
That's all I can think of at the moment. I'll edit with more later.