Talcove
Slayer of Spies
http://steamcommunity.com/sharedfiles/filedetails/?id=279701000
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Under the watchful eyes of the peaks of the Three Gods, the peaks of the Three Kings have for generations been home to the first settlement of Horn's End. In the time since its founding, Three Kings has seen growth, discovery, conquest, and many golden ages. However, in recent times a large scale civil conflict has rocked the city to its core, and though the war is now won, its effects have rocked the city to its core. With its citizens perished, surrounding infrastructure destroyed, and armies battered; it is a wonder that the inner city still retains its glory.
Faced with defeat, many of the rebel factions have entrenched themselves in encampments to recoup, but not you. You and your followers have abandoned the rebel cause for one of theirs - not to rebel against an empire, but to build one of your own.
Can you grow your city from the ground up? Can you succeed where others have failed? Can you build an empire to match even the glory of the Three Kings, or fall once more under its shadow?
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The Horn's End maps all take place on an island of varying sizes, depending on which map you pick; world wrap is disabled for all of the maps. The macro concept of the map is that of geological divides. More than anything else, the divisions between the various civilizations on the maps have to do with the geography. There are several large mountain ranges, channels, forests, bays, marshes, and other distinct geographical features separating certain groups of civilizations from each other, isolating them in their cultural continents. This is much more apparent on the larger sized maps.
Included in all of the maps is a scenario, described in the first section. You play a newly formed empire that recently split from the main power in the region, Byzantium. You start at an inherent disadvantage: You're behind in tech, you're behind in population, you're behind in units. The Byzantines start with many Ancient era techs, all Ancient era buildings (including wonders), extra combat units, a settler, a scout, workers, and 3000 gold. The primary 'goal' of the scenario is to beat Byzantium - harder said than done. Civilizations that start farther away from Byzantium have both an advantage and a disadvantage. Though they are safer from the wrath of Byzantium, they are also somewhat powerless to stop it from snowballing into something unstoppable.
Included are three maps: Horn's End Original, Medium, and Large. The original, the smallest of the bunch, is the original concept for the map. The large map is an expansion of the original idea and takes place on a much grander scale. The medium map is a sort of middle ground.
If the maps do not show up in your Additional Maps:
1) Open your Start Menu and select your 'Documents' folder.
2) In your 'Documents' folder open your 'My Games' folder.
3) In your 'My Games' folder open the folder names 'Horn's End Map Pack'
4) Inside the 'Horn's End Map Pack' folder you should find three map file.s Move those map files to the following directory: Documents/My Games/Sid Meier's Civilization 5/Maps
5) Relaunch the game and play the maps.
For optimal role-play and challenge be sure to enable the scenario for the map.
---
Under the watchful eyes of the peaks of the Three Gods, the peaks of the Three Kings have for generations been home to the first settlement of Horn's End. In the time since its founding, Three Kings has seen growth, discovery, conquest, and many golden ages. However, in recent times a large scale civil conflict has rocked the city to its core, and though the war is now won, its effects have rocked the city to its core. With its citizens perished, surrounding infrastructure destroyed, and armies battered; it is a wonder that the inner city still retains its glory.
Faced with defeat, many of the rebel factions have entrenched themselves in encampments to recoup, but not you. You and your followers have abandoned the rebel cause for one of theirs - not to rebel against an empire, but to build one of your own.
Can you grow your city from the ground up? Can you succeed where others have failed? Can you build an empire to match even the glory of the Three Kings, or fall once more under its shadow?
---
The Horn's End maps all take place on an island of varying sizes, depending on which map you pick; world wrap is disabled for all of the maps. The macro concept of the map is that of geological divides. More than anything else, the divisions between the various civilizations on the maps have to do with the geography. There are several large mountain ranges, channels, forests, bays, marshes, and other distinct geographical features separating certain groups of civilizations from each other, isolating them in their cultural continents. This is much more apparent on the larger sized maps.
Included in all of the maps is a scenario, described in the first section. You play a newly formed empire that recently split from the main power in the region, Byzantium. You start at an inherent disadvantage: You're behind in tech, you're behind in population, you're behind in units. The Byzantines start with many Ancient era techs, all Ancient era buildings (including wonders), extra combat units, a settler, a scout, workers, and 3000 gold. The primary 'goal' of the scenario is to beat Byzantium - harder said than done. Civilizations that start farther away from Byzantium have both an advantage and a disadvantage. Though they are safer from the wrath of Byzantium, they are also somewhat powerless to stop it from snowballing into something unstoppable.
Included are three maps: Horn's End Original, Medium, and Large. The original, the smallest of the bunch, is the original concept for the map. The large map is an expansion of the original idea and takes place on a much grander scale. The medium map is a sort of middle ground.
If the maps do not show up in your Additional Maps:
1) Open your Start Menu and select your 'Documents' folder.
2) In your 'Documents' folder open your 'My Games' folder.
3) In your 'My Games' folder open the folder names 'Horn's End Map Pack'
4) Inside the 'Horn's End Map Pack' folder you should find three map file.s Move those map files to the following directory: Documents/My Games/Sid Meier's Civilization 5/Maps
5) Relaunch the game and play the maps.
For optimal role-play and challenge be sure to enable the scenario for the map.