How about having a STRAIT tile?

Dragonxander PR

Emperor of the Drakons
Joined
May 25, 2009
Messages
548
Location
Mayagüez, Puerto Rico
Does anyone know if there is, or if it's possible, to mod a new tile type?

For those who are wondering to what I'm referring, it's the following:

Tight straits are some crucial strategic points worldwide: they allow passage between landmasses in ways that can be exploited to huge extents. Tight straits can occur in the following settings:

- tightly clustered archipelagos (say, Japan, Phillipines, Indonesia)
- offshore islands next to continents (say, Britain, Danish islands, Sicily, Sakhalin, Newfoundland)
- between continents (say, Gibraltar, Bosphorus)
-between lakes (Superior, Huron & Michigan lakes)

As for how I'd like them to work, it's as follows:

- The yield would be equivalent to that of a land tile + 1-2 commerce (a grassland strait would be 2 :food: 1-2 :commerce:)
-It would work like coastal cities or coastal forts within a civ's culture (allowing ships to pass & be on them), but without the need of the cultural link.
-It would provide a +25% defensive bonus for all units

As on how to classify them, I'm thinking it should be grouped with the base terrain tiles (peak, hill, flat, water). I know this would require both a programmed function as well as additional tile graphics.


Any thougths on the idea?
 
Yeah, I miss the days when rivers ran through tiles rather than between them.
 
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