How are people making mods?

Aidence

The Archduke
Joined
Nov 23, 2013
Messages
224
As far as I know the SDK isn't out. Or if it is, I can't find it. So, if it's out, where is it? It's not under tools. If not, how are people modding?
 
As far as I know the SDK isn't out. Or if it is, I can't find it. So, if it's out, where is it? It's not under tools. If not, how are people modding?


Hi Aidence, we are able to do it based on following the patterns of the existing DLCs and mods Firaxis has provided so far. If I have time, I'm going to write a beginner's guide in the next few days to help people get situated.

In the meantime it may help you to download some simple mods and look through their contents to see how it's done. Start with very simple ones and work up as you gain experience. The "Quo's Rocketboots" mod is an example of a super simple mod that may help you see the general structure.

FYI it's possible to edit data with either SQL or with XML, or both. I personally prefer SQL because I can test a lot of it before it gets in game by running it against the debug database the game generates when you play (found in the My Documents/My Games/Civilization 6/Logs folder for most users). You can use any SQLLite tool to query the database and find out if your values are applying as expected.
 
Youc an actually use something like DB Browser for SQL Lite to look into the game's database. From there you can modify things through xml or sql (different methods for doing the same thing). Isau's tutorial is pretty good, give it a shot, it's not that difficult.

Though as you get more complex so too does implementing it. Modifiers and requirements can get crazy to follow.
 
Although SQL is initially somewhat intimidating, once you get the hang of it IMO its much easier than the older direct edit to XML way that Civ 4 used. That's because when you have your SQL tools set up you can see immediately whether the change you're trying to make is going to work on the database side instead of having to reload the game. You still have to test of course, but there are far fewer surprises.
 
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