Long Ago, someone archived a complete and detailed list of the Civilopedia Entries for 70 or so Mods. I can't think of any obvious place for it.https://sites.google.com/site/civiiicivilopedia/
By, "complete and detailed," I mean:
300 The Mod
#GOVT_Despotism
^
^
^In Despotism, you rule with absolute power over your subjects, usually enforced by the military. This
system has a tendency to minimize individual freedom and reduce the efficiency of production efforts.
^
^
^
^
^Worker efficiency 100%
^Hurry Method Forced Labor
^Corruption / Waste Rampant
^War Weariness None
^Draft Rate 2
^Military Police Limit 2
^Unit Support
^ per town 4
^ per city 4
^ per metropolis 4
^In addition, any city production square which produces more than two $LINK<food=GCON_Food>, $LINK<shields=GCON_Shields>, or
$LINK<commerce=GCON_Commerce> in a despotic government instead produces one less.
#DESC_GOVT_Despotism
^Despotism is, without a doubt, the simplest form of government. It is based on a simple concept: might makes
right. In a despotism, the power is held unquestionably by those who hold power over the military and who therefore
can enforce their decrees. Because of the oppression experienced in this type of regime, despots often find that
their ability to control the population is proportional to their use of armed troops in towns and cities in which
the people live. Furthermore, because it is such a centralized form of government despotism makes it difficult to
effectively put down rebellions and prevent the misappropriation of funds if their empire grows too large. Despots
pay a terrible price in waste and corruption in their society; and with the development of more sophisticated forms
of government despots often find that staging a coup is necessary for further growth.
-And, yes, this particular one is quite "vanilla" but, did I mention, "70 or so mods"?
By, "complete and detailed," I mean:
300 The Mod
- Advances
- City Improvements
- Civilizations
- Game Concepts
- Governments
- Resources
- Terrain
- Terrain Improvements
- Units
#GOVT_Despotism
^
^
^In Despotism, you rule with absolute power over your subjects, usually enforced by the military. This
system has a tendency to minimize individual freedom and reduce the efficiency of production efforts.
^
^
^
^
^Worker efficiency 100%
^Hurry Method Forced Labor
^Corruption / Waste Rampant
^War Weariness None
^Draft Rate 2
^Military Police Limit 2
^Unit Support
^ per town 4
^ per city 4
^ per metropolis 4
^In addition, any city production square which produces more than two $LINK<food=GCON_Food>, $LINK<shields=GCON_Shields>, or
$LINK<commerce=GCON_Commerce> in a despotic government instead produces one less.
#DESC_GOVT_Despotism
^Despotism is, without a doubt, the simplest form of government. It is based on a simple concept: might makes
right. In a despotism, the power is held unquestionably by those who hold power over the military and who therefore
can enforce their decrees. Because of the oppression experienced in this type of regime, despots often find that
their ability to control the population is proportional to their use of armed troops in towns and cities in which
the people live. Furthermore, because it is such a centralized form of government despotism makes it difficult to
effectively put down rebellions and prevent the misappropriation of funds if their empire grows too large. Despots
pay a terrible price in waste and corruption in their society; and with the development of more sophisticated forms
of government despots often find that staging a coup is necessary for further growth.
-And, yes, this particular one is quite "vanilla" but, did I mention, "70 or so mods"?