Thank you for comment ! i want the manmade wonder can provide adjacent bouns like district。is it possible?Depends entirely on what you want to accomplish. You need to explain what it is you want to do. Some things are very possible and some things are not possible or not very easily possible.
<Modifiers>
<!--Adjust Dynamic Plot Yield-->
<Row>
<ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId>
<ModifierType>MODIFIER_SINGLE_CITY_FEATURE_ADJACENCY</ModifierType>
</Row>
</Modifiers>
<ModifierArguments>
<!--Adjust Dynamic Plot Yield-->
<Row>
<ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId>
<Name>DistrictType</Name>
<Value>DISTRICT_HOLY_SITE</Value>
</Row>
<Row>
<ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId>
<Name>FeatureType</Name>
<Value>FEATURE_FOREST</Value>
</Row>
<Row>
<ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_FAITH</Value>
</Row>
<Row>
<ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId>
<Name>Amount</Name>
<Value>1</Value>
</Row>
<Row>
<ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId>
<Name>Description</Name>
<Value>LOC_STAVE_CHURCH_FOREST_FAITH</Value>
</Row>
</ModifierArguments>
<BuildingModifiers>
<!--Adjust Dynamic Plot Yield-->
<Row>
<BuildingType>BUILDING_STAVE_CHURCH</BuildingType>
<ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId>
</Row>
</BuildingModifiers>
The stave church does this for adjacent woods tiles. Woods are FEATURE_FOREST.:I am not sure if there is another <ModifierType> other than MODIFIER_SINGLE_CITY_FEATURE_ADJACENCY that allows you to specify anything other than adjacent features.Code:<Modifiers> <!--Adjust Dynamic Plot Yield--> <Row> <ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId> <ModifierType>MODIFIER_SINGLE_CITY_FEATURE_ADJACENCY</ModifierType> </Row> </Modifiers> <ModifierArguments> <!--Adjust Dynamic Plot Yield--> <Row> <ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId> <Name>DistrictType</Name> <Value>DISTRICT_HOLY_SITE</Value> </Row> <Row> <ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId> <Name>FeatureType</Name> <Value>FEATURE_FOREST</Value> </Row> <Row> <ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId> <Name>YieldType</Name> <Value>YIELD_FAITH</Value> </Row> <Row> <ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId> <Name>Amount</Name> <Value>1</Value> </Row> <Row> <ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId> <Name>Description</Name> <Value>LOC_STAVE_CHURCH_FOREST_FAITH</Value> </Row> </ModifierArguments> <BuildingModifiers> <!--Adjust Dynamic Plot Yield--> <Row> <BuildingType>BUILDING_STAVE_CHURCH</BuildingType> <ModifierId>STAVE_CHURCH_FAITHWOODSADJACENCY</ModifierId> </Row> </BuildingModifiers>
Also, though wonders are also buildings, they are also treated as a special case of District ("DISTRICT_WONDER") but this applies to any and all wonders that are placed on the map and I am not certain whether you can state adjacency bonuses for "DISTRICT_WONDER" like you can for "DISTRICT_CAMPUS", "DISTRICT_HOLY_SITE", etc.
<District_Adjacencies>
<Row DistrictType="DISTRICT_CAMPUS" YieldChangeId="Wonder_Science"/>
</District_Adjacencies>
<Adjacency_YieldChanges>
<Replace ID="Wonder_Science" Description="LOC_DISTRICT_WONDER_SCIENCE" YieldType="YIELD_SCIENCE" YieldChange="1" TilesRequired="1" AdjacentWonder="true"/>
</Adjacency_YieldChanges>
Ok, I get you. You want adjaceny from wonders being adjacent to specified districts. This is one example that I am using in a private modYou will also need to define the text to be used for "LOC_DISTRICT_WONDER_SCIENCE" in the Language database.Code:<District_Adjacencies> <Row DistrictType="DISTRICT_CAMPUS" YieldChangeId="Wonder_Science"/> </District_Adjacencies> <Adjacency_YieldChanges> <Replace ID="Wonder_Science" Description="LOC_DISTRICT_WONDER_SCIENCE" YieldType="YIELD_SCIENCE" YieldChange="1" TilesRequired="1" AdjacentWonder="true"/> </Adjacency_YieldChanges>
The effect is to give +1 Science to campuses for each adjacent World Wonder.
[CODE] <Row Tag="LOC_DISTRICT_WONDER_CULTURE">
<Text>+{1_num} [ICON_Culture] Culture from the adjacent {1_Num : plural 1?wonder; other?wonders;}.</Text>
</Row>
<Row Tag="LOC_DISTRICT_WONDER_GOLD">
<Text>+{1_num} [ICON_Gold] Gold from the adjacent {1_Num : plural 1?wonder; other?wonders;}.</Text>
</Row>
<Row Tag="LOC_DISTRICT_WONDER_PRODUCTION">
<Text>+{1_num} [ICON_Production] Production from the adjacent {1_Num : plural 1?wonder; other?wonders;}.</Text>
</Row>
<Row Tag="LOC_DISTRICT_WONDER_SCIENCE">
<Text>+{1_num} [ICON_Science] Science from the adjacent {1_Num : plural 1?wonder; other?wonders;}.</Text>
</Row>
thank you sir ! i'm appreciatethat looks like it should work once properly added to a mod.