how can i win on emperor level?

Steven1982

Chieftain
Joined
Feb 5, 2017
Messages
12
Location
Netherlands
I am a CIV DOS 1 player since forever, but i never was able to win a game at emperor level. Does anyone have some tips for me?
 
Push science, conquor somebody early for more breathing room. The RNG in this game is absurdly frustrating so keep some defenders around. Expand early, get the science wonders + colossus. Never research horseback riding, feudalism or chivalry as its all a dead end (chariot is basically "as good" as knights anyway). farm and mine as needed. Railroad as much as you can because it improves tiles. Often better to give away useless techs to make the AI not attack you.

Democracy or Republic are the best, though with democracy you essentially cannot explore due to he unhappiness penalties, which is ultrafrustrating.
 
Also, read all of what's in this forum. There are things here, as in knowledge of the game, that you will not find elsewhere.
 
Try something bare bones first. You can conquer the EARTH map by teching the wheel and mapmaking, turning off science, and stomping everything. On a randomly generated map you will need navigation before turning off science, for sure. Cities serve to produce and maintain chariots and triremes, and they should be kept small by maintaining settlers.

I don't adopt a higher govt when trying early conquest, but there is a monarchy strategy out there that allows you to run a bit steadier and have a bigger army. Get monarchy and currency, put marketplaces and temples in the cities, and use WLTK to improve tile yields to Republican levels. You can keep more captured cities content this way, and unit production, via rush buying, will be relatively good. Normally production in monarchy is quite awful.
 
Option 1, a bit more civilized than option 2..
For me, I go straight for republic, then railroad, then automobile.
Once you have automobile you can get armor units, build railroads between cities and completely wipe out the competition. :)
A veteran armor unit will have 20 attack!

Option 2:
Use a hex editor to disable pollution, it's on the forum here somewhere.
Nuke everything in sight and the world is yours for the taking!
The best part? You won't have to clean up the pollution!
 
Hi guys i'm new here and i don't know how to boom in civ 1 always when i switch from monarchy to republic my civ is weak and backwards if somehow i could just grow my civ and produce more shields.
 
Hi guys i'm new here and i don't know how to boom in civ 1 always when i switch from monarchy to republic my civ is weak and backwards if somehow i could just grow my civ and produce more shields.

Shields will always suffer when you switch to republic if you don't micromanage your production well. Trade is more important at that stage though. To grow your cities you need to have temples/cathedrals and to set the luxury rates high enough so that they have 50% or more happy people and no discontents. Then, if food is available, cities grow every turn. This is what people mean by We Love the President Day.
A city with a market, temple, cathedral and a couple of trade routes can easily grow to 14-15 with just 20-30% luxury.
 
I always found that winning on Emperor level had almost as much to do with luck as with skill. Get a good placement on the map near the end of a continent or better yet and island, and you can hopefully be left alone long enough to build a large amount of cities, build just enough tech to go steal the rest from others. I can never get the Colossus though. I swear someone gets it before you can say "Bronze Working"....
 
According to the manual, Emperor level "can be won, but not consistently". It is only for those "who feel the need to be humbled". Needless to say, I usually play on King level.
 
I cannot remember the last game I lost on emperor level (not doing the reload the game trick). I always choose 7 opponents for more exitement in the game.
Change your tactics depending on the game situations. But I usually cannot get around using caravans for trade routes and diplomats for stealing technologies.

Pay aggressive civilisations if needed. Trade everything. Building armies helps keeping the peace. Build city improvements if you can get away with it. Women's Suffrage helps a gazillion. Build fortresses if needed. Always keep an eye on science vs income. Invent the right things, towards railway or republic or trade or whatever is needed first.
 
Took me years of playing to win on Emperor. Very hard to do without exploring then reloading.
 
Not that hard. Especially like someone else here said - a ton of small cities producing nothing but chariots/knights and sails and diplomats when city walls become a factor.
Keep despotism and keep cities small but productive. Cities should just have temples/barracks. If you are gonna go for tech go for navigation and chivalry - then religion just for JS Bach Cathederal. That will help keep cities content.
Use your chariot/knight hordes to overwhelm one civ after another. If you are done researching you should have alot of gold so try to buy off cities with city walls from other civs to avoid using 5-6 diplomats at once to sabotage them (this becomes a hassle).
I've done this many times but it is always challenging, which is WHY I LOVE THIS GAME.
The main thing is to build cities ASAP and fairly close together near the beginning of the game (don't need to be too far apart since they won't be huge). With these you should be able to outproduce the cheating computer.

Bottom line - you can't have your cake and eat it too. You can't be a military superpower and have the best tech, etc. To me it's either all out military charge or all democracy/knowledge. But I feel like in Emperor its nearly impossible to beat other civs in tech after a while. They get too huge.
 
Not that hard. Especially like someone else here said - a ton of small cities producing nothing but chariots/knights and sails and diplomats when city walls become a factor.
Keep despotism and keep cities small but productive. Cities should just have temples/barracks. If you are gonna go for tech go for navigation and chivalry - then religion just for JS Bach Cathederal. That will help keep cities content.
Use your chariot/knight hordes to overwhelm one civ after another. If you are done researching you should have alot of gold so try to buy off cities with city walls from other civs to avoid using 5-6 diplomats at once to sabotage them (this becomes a hassle).
I've done this many times but it is always challenging, which is WHY I LOVE THIS GAME.
The main thing is to build cities ASAP and fairly close together near the beginning of the game (don't need to be too far apart since they won't be huge). With these you should be able to outproduce the cheating computer.

Bottom line - you can't have your cake and eat it too. You can't be a military superpower and have the best tech, etc. To me it's either all out military charge or all democracy/knowledge. But I feel like in Emperor its nearly impossible to beat other civs in tech after a while. They get too huge.
I disagree with last phrase. It's very easy to beat enemies with techs. You just need A LOT of cities, even without library. You need to turn 100% science and probably switch to republic or democracy. I almost always research railroad BC and after that game becomes much easier. It is also possible to research automobile BC and crush your enemies with tanks! The main goal is to research as much as possible BC because after it all advantages will become twice more expensive and this will be harder.
 
The AI has this annoying tendency to use pointy wooden sticks to somehow kill off tanks.
 
@Steven1982, already get it?

If not, start on the Earth map as the Zulus, build roads across two shield-bearing grasslands, then build your first city; set your tax rate to 100% science and research the wheel; protect each city with 1-2 militia, then barracks, then alternate producing settlers and chariots; with each settler, construct roads (ideally across shield-bearing grassland) on your way to each new city location; keep one chariot for every four or so cities to repulse barbarian attacks and as an emergency reserve, send the rest to invade Egypt; always accept peace with the first unit you meet and suggest an attack to see who the other civs you're facing are; always threaten and take the cash or tech, even if you're still going to attack the next round; when you have a largish squadron, continue north from Sinai to gain control of Anatolia, the Caucasus, and Persia; when you have that well in hand, send chariot squadrons to crush Russia and Mongolia if they're around. If they aren't, attack everyone but refrain from eliminating Rome and India until you have things well in hand and scouts or settlements near west Africa, Indochina, and eastern Siberia. (You'll want to be ready to crush Russia or Mongolia shortly after they spawn and before they begin zerg-rushing units.)

When you have Eurasia safely to yourself, you can invade the Americas and call it a day, since enough chariots can even defeat phalanxes within a city wall or musketeers without one; diplomats can sabotage any city walls that do get built before your arrival.

Alternatively, rebase or delete your chariot horde; delete all but one defensive unit in each city; switch to democracy and set taxes to 4.3.3 or 3.4.3; sell your barracks; and buy markets, banks, and temples to max out your cities; rush to get to Religion, Railroads, Industrialization, and Electronics; rail amps food production, so pump out more settlers to grid the map around your homeland; the Hoover Dam is the make-or-break wonder but you want Bach's Cathedral, Women's Suffrage, the UN, and SETI if you can swing 'em; replace your militias and chariots with tanks; use your cash to industrialize and set up caravans. (Pump 'em out from your high-production cities in East Africa and Central Asia, then just use "h" to change their base to whatever city needs to add more trade routes.) If you got Women's Suffrage, send the caravans to your 50+ trade arrow cities in Italy, Indochina, Spain, Madagascar, etc. and use your tank horde to head to the Americas. If you didn't, send the caravans with some diplomat escorts to the Americas, mine the Himalayas, and win the space race.
 
Colossus + the science wonders can make life very easy, but the AI will often complete it well ahead of you so don't worry too much. The equivalent production of settlers and veteran chariots are more valuable, esp. if the Colossus gets built in Eurasia and you can just annex the guys who constructed it.
 
Back
Top Bottom