Flamegrape
Warlord
The only tutorial that I've found is here. But the tutorial does not provide a clear method of switching out textures using existing models as a template.
In that tutorial, the spice resource is copied and transformed into a lemon resource. The trouble is that .dds textures can't be reassigned without using a hex editor. (If I understand the tutorial correctly.)
I tired to load the .nif files in SceneViewer and NifScope but I can't figure out how to switch out texture name references. I tried loading the .nif into 3ds Max 2009 using the latest NifTools plug-in but when I tried to edit the texture the program crashes.
I'm at my wit's end. I can easily do everything else except edit textures.
Help!
In that tutorial, the spice resource is copied and transformed into a lemon resource. The trouble is that .dds textures can't be reassigned without using a hex editor. (If I understand the tutorial correctly.)
I tired to load the .nif files in SceneViewer and NifScope but I can't figure out how to switch out texture name references. I tried loading the .nif into 3ds Max 2009 using the latest NifTools plug-in but when I tried to edit the texture the program crashes.
I'm at my wit's end. I can easily do everything else except edit textures.
Help!