Hello,
I would like to be able to debug an error I am getting in Civ4 during a save game which is reproducible 100% of the time.
I have both Visual Studio 2005 and 2008 Pro and when the error occurs I get a prompt to debug the code. Now I'm very familiar with using the debugger to debug problems in my client applications but my source code is always available when my debugger prompts me to invoke it. However with Civ4 the only code it knows how to load is from a disassembly, not the actual source code.
Does anyone have experience in how I can utilize Visual Studio with the Civ4 SDK to properly debug the code? Specifically the CvGameCoreDLL assembly.
Any help would be greatly appreciated!
I would like to be able to debug an error I am getting in Civ4 during a save game which is reproducible 100% of the time.
I have both Visual Studio 2005 and 2008 Pro and when the error occurs I get a prompt to debug the code. Now I'm very familiar with using the debugger to debug problems in my client applications but my source code is always available when my debugger prompts me to invoke it. However with Civ4 the only code it knows how to load is from a disassembly, not the actual source code.
Does anyone have experience in how I can utilize Visual Studio with the Civ4 SDK to properly debug the code? Specifically the CvGameCoreDLL assembly.
Any help would be greatly appreciated!