FlammieJerynZ
Flammy
Good day or night everybody!
I hope you all be okay.
I am writing to you today to ask you if It's possible to detect or debug Random Crashes caused by the .lua format core file "lua51_Win32.dll" in a Mod or Modpack for the respective CvMiniDump.dmp generated by the Crash in cuestion (like the Visual Studio Debugger or some other method).
I'm recieving Random Crashes sometimes in a Mod even from Turn 0 via loading the savegame or even exiting the game, and the only file apparently responsible for it is "lua51_Win32.dll", maybe because an error, bad reference or missing dependency from one or more .lua files.
I will appreciate any solution, answer or recommendation from anybody of you, and I hope if is, could help anybody too if also have this problem.
Thank you in advance!
I hope you all be okay.
I am writing to you today to ask you if It's possible to detect or debug Random Crashes caused by the .lua format core file "lua51_Win32.dll" in a Mod or Modpack for the respective CvMiniDump.dmp generated by the Crash in cuestion (like the Visual Studio Debugger or some other method).
I'm recieving Random Crashes sometimes in a Mod even from Turn 0 via loading the savegame or even exiting the game, and the only file apparently responsible for it is "lua51_Win32.dll", maybe because an error, bad reference or missing dependency from one or more .lua files.
I will appreciate any solution, answer or recommendation from anybody of you, and I hope if is, could help anybody too if also have this problem.
Thank you in advance!