Craig_Sutter
Deity
I have made two changes to naval movement in my mod... as follows:
In GlobalDefines:
In Terrain:
There is no problem actually loading this... it is doing what it is supposed to do.
However, I'm having an unintended side effect which I am wondering how to correct. Units seem unable to disembark. I've tried workers, settlers and scouts so far. None can disembark onto land. Land always has a 2 on it as far as turns it would take to land there. Is there some file that sets disembarkation movement? Is there something that I am missing? Should I consider changing all terrain to 3 (except Ocean, which was my intent in the first place)? Would this fix the problem?
Any advice would be appreciated.
In GlobalDefines:
Code:
<Update>
<Where Name="EMBARKED_UNIT_MOVEMENT"/>
<Set Value="24"/>
</Update>
In Terrain:
Code:
<Terrains>
<Update>
<Set Movement="3"/>
<Where Type="TERRAIN_COAST"/>
</Update>
</Terrains>
There is no problem actually loading this... it is doing what it is supposed to do.
However, I'm having an unintended side effect which I am wondering how to correct. Units seem unable to disembark. I've tried workers, settlers and scouts so far. None can disembark onto land. Land always has a 2 on it as far as turns it would take to land there. Is there some file that sets disembarkation movement? Is there something that I am missing? Should I consider changing all terrain to 3 (except Ocean, which was my intent in the first place)? Would this fix the problem?
Any advice would be appreciated.