How do i make these two mods compatible?

mememan12

Chieftain
Joined
Sep 27, 2015
Messages
1
I`ve been trying to get these two mods to be compatible with each other for a month now but i just can't find the conflicts to remove.

http://steamcommunity.com/sharedfiles/filedetails/?id=220412890
and
http://steamcommunity.com/sharedfiles/filedetails/?id=456409557

I checked the prehistoric era thread and another guy had my problem, the mod dev told him it wasn't compatible and why it wasn't but he never told him how to fix it.

The old prehistoric mod was perfectly compatible with the other mod but now when i try to run it with the reborn version it crashes when i hit start game. I know it's these two mods causing the trouble because my game doesn't crash when i disable one of the mods.


My theory is that because the reborn version edits some of the same things that the longer eras mod edits it comes into conflict. The thing that annoys me the most is that they would probably be fully compatible if one of them didn't edit a few things to do with cities in the early game, because that is the only thing added in the reborn version that i could think of that would conflict with the longer eras mod.

As i do not have any experience with mods outside of editing things in notepad i decided to ask here if there was anything i could do to make the two mods compatible. Is there like some way i could make one mod override the other?

They are both essential to my game and it would really suck if i had to go back to the old version of the prehistoric mod so they can both be compatible.

If there is a way for one mod to override the other i would prefer it's the longer eras mod overriding the prehistoric mod but all i really care about at this point is that they work together without crashing.

Also, if anyone knows an alternative for the longer eras mod that is compatible with Prehistoric Era: Reborn please let me know.
 
try combining them with whowards "modtools" if it doesn't work you should get a reason why in the red errors it will present and if it does work then use the same tool to verify the files and then it WILL point to the error/s that's causing it to crap out, then adjust accordingly

or you could do a "Hail Mary" and dump any duplicates files that one mod has out of the *.modinfo
using notepad although i wouldn't recommend it
 
This is what I would try:
  1. In the Prehistoric Era Reborn mod you will find a file called Prehistoric Era Reborn (v 21).modinfo
  2. Open this file with a text editor such as Notepad
  3. Change this:
    Code:
    <References />
    to this:
    Code:
      <References>
        <Mod id="44a1244d-5b92-455d-b75f-6d8889da295a" minversion="0" maxversion="999" title="Longer Eras - Historic" />
      </References>
  4. save the file and then close/exit it
  5. Start the game again, re-enable the Prehistoric Era Reborn mod (making the edit mentioned will cause the mod to become un-checked in the list of enabled mods)
  6. Start a new game and see if that solves the issue
What this should do is force the Longer Eras - Historic mod to load 1st and make its changes to the game's database 1st when both mods are enabled. The Prehistoric Era Reborn mod will then load 2nd and make its changes over the top of the changes made by the Longer Eras - Historic mod where any conflict with each other.

If this does not work I am not sure what to advise given that the Prehistoric Era Reborn mod is more than just a little complex as well as the fact that a quick skim through its files looking for where the conflict might be highlights more than one basic mistake in the code (such as there being no such things as 'false' in SQL)
 
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