How do I stop tiger spies?

Elahrairah

Chieftain
Joined
Jan 16, 2006
Messages
8
Hello, excuse me, I've searched as much as I can bear but I cant seem to find an answer to this question...

I roleplay my civs.
When Im playing Elves/Ljo, the goal is a deeply insular society based on life and nature, with high culture, full out bloom and vitalize to every single piece of land, no map sharing or open borders ever, and semi-limited trade.

Now the enemies keep on sending these tigers through my land scouting it out, and nothing I can seem to do will allow me to kill the tigers. I have resorted to opening the world builder and deleting them everytime they pop up - and I don't like opening the worldbuilder, but I feel my Elves should be able to keep anyone out so long as they succeed at force. So far as a standard troop not being able to stop a spy, why can't my own spies kill the darned tigers...?

How in heck do I kill these stupid scouts/spies so I can roleplay Elves?

Signed,
Frustrated about Tigers.
 
Next version will make all animals hidden nationality, which means thety you will happily slay those animal spies for xp, or capture them with hunters for carnivals. (But it will also mean they will be more dangerous and able to kill your undefended workers.)

Unitl then... patience
 
Yeah... as it stands, all animals, along with Pirate Ships, Great Merchants, Gypsies, and Loki, can "Explore Rival Territory", meaning that they can enter your borders without provoking war. If you want to stop them from doing so, you can declare war... although I don't think that I'd ever actually do this except as concerns the Balseraphs.
 
Actually, declaring war won't even stop them from entering your borders, but at least you'll be able to kill them on sight if they do :D

Really, the whole point of units that can "explore rival territories" is that you can't prevent them to do so. It's not like they could do anything really annoying (eg. sabotage, worker stealing) anyway.
 
I know... the killing bit was obvious. :D

That being said, they CAN engage in such sabotage... but it's grounds for war. I don't think the AI likes to start wars that way, though.
 
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