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How do you pit the AI civs against each other

gamelover

Chieftain
Joined
Aug 28, 2002
Messages
3
They Ai civs always seem to gang up on me. THIS DRIVES ME CRAZY! So, how do you pit the other civs against each other sov you can jump ahead??????????????
 
Simple. Sign an MPP with one civ that is far away, maybe another continent. Then declare war on another civ near the first civ you signed with, and don't fight.

Not making sense? OK, here's an example: on a world map, realistic starts, you are America. Sign MPP with Egypt, then declare war on Zulu. They fight.

I use this occaisonally.
 
Actually the first step is to build up a solid military force. It is a lot easier to negotiate a good military alliance or MPP deal when you have a strong army.

Once I have that, I would then declare war with a distance civ and have a military alliance with my neighbours to attack it. I would then attack my neighbour when the 20 turns are up.
 
Yes, first you must make yourself militarily powerful, rich and/or advanced in tech. Then you can buy the AI civs into fighting your current enemy or MPP with them. ;) Money talks.
 
I get alliances, its quite simple that way. And if you let the other civs take over cities of the enemies instead of capturing them for yourself it makes the other AI civs hate each other, thus insuring future wars. In one of my games there was never any peace after I started my war with the Indians and got the entire world pissed at them with alliances. Then the whole time there was constantly a war going on with another AI civ getting dragged in every few turns then a treaty gets broken, etc etc etc. The funny thing is that all the other civs were in Communism b/c of WW while i was getting a tech lead with democracy :lol:. Pangea Regent by the way.
 
It is a sad thing to say, but "might makes right".

As mentioned, if you have a strong military, even your closest friends will pay you stay on your good side. If you suffer badly in a battle and loose many units, your popularity will slide and alliances will fail. You will be attacked then crushed. None of the AI seems to care that you have been friends with them for 4000years..
 
If attacked by a civ that I don't want to fight at the moment, I try to make a military alliance with a civ next to the agressor on the opposite side from me. It usually takes giving up a good tech to do this.
 
It is always a good Idea to buy the AIs Support with Luxuries.

In my current Game against Russia I made Military Alliances with all other Nations of the world against Russia.
Some Nations were at once willing to sign the Treaty (hey, Russia wasn´t trustworthy, she landed Troops and attacked me without Provocation ;) ) but some other Nations were at first reluctant to gang up with me against Russia. One Luxury was enough to buy their support ;)

I like it, the once mighty Russia now pledges for peace an I refuse it constantly. I think, what hurts Cathy most is, that there aren´t any trading Partners anymore and she only has 2 different Luxuries on her own Property (and for sure has rising War Weariness, cause she was the one who attacked ;) [whereas my war weariness won´t affect me as much, because of Universal Suffrage and tons of Luxuries])
 
It is important to monitor every civ to make sure everyone has engaged in a prolong war at some point in the game. Otherwise you will end up having a world power that you have to deal with in the end.
 
Originally posted by Furry Spatula
In one of my games there was never any peace after I started my war with the Indians and got the entire world pissed at them with alliances. Then the whole time there was constantly a war going on with another AI civ getting dragged in every few turns then a treaty gets broken, etc etc etc. The funny thing is that all the other civs were in Communism b/c of WW while i was getting a tech lead with democracy

Recently I had a similar situation (Regent, Continents, big land mass, Huge map size). I was the greatest civ (Japan) and I had some tech lead (the others had Nationalism and Industrialization, I was about to discover Motorized Transp.), the second ones were French at the other continent. Suddenly I have seen some Persian cavalry at my territory - it turned out that theyattacked my good and quite large but rather poor and not very advanced neighbours, Chinese. I gave them Nationalism and Saltpeter (they used it to upgrade their Riders to Cavalry but just before they did they were able to trigger their GA).

Just after I got tanks I had signed a MPP with Chinese, so the next turn: war with Persia. I had a MPP with the Zulu and Babylonians, so when persians attacked me they declared war to Persia. Persia traded Egypt to attack me, I traded Rome to attack Egypt. Suddenly stupid Shaka attacked Chinese - next war with Zulu. Someone (AFAIR Persians or maybe Americans) traded Romans to declare war to me so entire continent was at war.

Persia had a MPP with America (the other continent). Lincoln had a nice city with a lot of Spices and a very bad desert city but next to some Oil (and I had only one...). I attacked Persia - America declared war to me. Just after that I have landed my invasion force next to these American cities and traded some civs (AFAIR Iroquois, Aztecs and Germans) to declare war to them. After <10 turns America was gone.

Just after that Romans traded France and Aztecs to declare war to me. It was a bit painful because I had lost French Silks, Aztec Ivory and (because French cut supply lines) German Furs. I traded Iroquois and Germans to declare war to French. At first French captured a few German cities but in the meantime I airlifted some Tanks and Mech Inf and counterattacked. I had recaptured some German cities, gave them back to Bismarck (apart from one, former American, with Ivory) and launched a big offensive against France.

After required 20 turns I had cancelled MPP's with China and Babylon but instead I signed alliance against French. Then I made peace with Aztecs and Rome - and, of course, I made them to join my crusade against France ... etc.

The result: most of civs reverted to Communism or Monarchy, their research was much slower, I was controlling more and more luxuries (finally I captured most of French Silks and gave some of their core cities to Germans). Most of civs were Polite (for some time even Gracious) and I had got a Diplomatic Victory :)

In short: if one wants to make civs to slow down their research and to fight one with another - bribe them ;)


Regards,

Slawomir Stachniewicz
 
As soon as you go to war with someone its easy to get an alliance. And once you do the other civs will start fighting.
 
I NEVER forn mutual protection pacts. Never. NEVER.

But, I have been pretty good at weakening all my enemies by keeping them constantly engaged in warfare with each other. But you have to start early!

At some, an AI civ will pick a fight with another AI civ. As soon as that happens, join in an alliance with the aggressor. BUT - do NOT send troops! As soon as you can, make as many more alliances as you can against the same victim. If some refuse, don't worry - wait a couple of turns. If there's enough civs picking on the same victim, then eventually the holdouts will come around. For those that absolutely refuse - offer a luxury resoure for free just to keep them "friendly" enough to not want to side with the aggressor against you.

Those AI that formed an alliance with you, especially if you do this in the early game, are more likely to now remain your friends forever. If an AI demands tribute from you - refuse. If they declare war, you should now be able to quite easily turn the bulk of the other AIs against your enemy in more alliances.

Don't let these wars end if you can help it. Never sign a preace treaty ESPECIALLY if you still have an alliance in effect or you will be deemed untrustworthy in future dealings.

It might take a while, but eventually, you will catch up and then pass the other civs in tech, infrastrure, culture, etc... why? Becuase THEY are all geared towards war, wars which you never participate in (except as instigator) allowing you to devote the bulk of your production to wonders, techs, infrastructure, etc..

The beautiful thing is, I rarely suffer much war weariness (I switch to Republic asap) because you are NOT the aggressor - you're simply "assisting" someone who is with "moral support". Plus you're building temples and cathedrals when everyone else is wasting money on troops that are just getting slaughtered.

When you're ready - build up a nice big army in comfortable peace and then STRIKE! First go for the small guys that nobody likes. Try to get alliances for those too - BUT NOT MPPs!!!. Eventually you will achieve the threshold size - production overwhelmingly ahead of anyone else and THEN you launch the end-game: total domination or death. Everyone will be too weak to resist and even if they could, they won't be able to match your production levels and will simply drown under the tide of your hordes washing over their borders.

Just keep in mind though - these wars will be long term projects. You're not looking for quick capitulation, the longer they last, the more AI units that get slaughtered, the weaker your enemies become, the more backward they remain, the BETTER for YOU!
 
If you pick on the smallest civ, your AI alliances would be able to take them out fairly quickly. That's why I would usually go for the big guy (not my neighbour) with the second and third power to take them on. This kind of war will last a long time and because each player is strong enough to bring in their own alliances, the war will escalate.
 
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