how does bombard strength work?

douche_bag

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i just had one question, if a seige weapon like a catapult has a bombard strength of 4, does that mean it will sucessfully be able to attack units who cost 40 sheilds or lower? I don't quite know how the system works, could someone explain it to me? :blush:
 
basically bombard can reduce the AI to 1 HP and then you can attack.

The AI uses not this attack, only with bombers and ships
 
I don't think this is what he wanted to know. And I want to know it too. Catapults have a bombard of 4, so does that mean that it will take a single HP form a 4 defence unit, or redline him or something else?
 
Bombardment strength is used in the same way as attack strength. A catapult, with bombardment strength of 4, will have 50% chance of hitting something that has a defense strength of 4.

Firepower is the other major component in a bombardment unit's power. Catapults have fire power of 1, so they can only take 1 HP off the defender is their attack is successful. Artilleries have fire power of 2, so they can take 2 HPs off for each successful attack.
 
Most often on defensive, but it happens that they siege, when sending a large counter-attack (or a plain offense, though that is even more rare)
 
SJ Frank said:
Bombardment strength is used in the same way as attack strength. A catapult, with bombardment strength of 4, will have 50% chance of hitting something that has a defense strength of 4.

Firepower is the other major component in a bombardment unit's power. Catapults have fire power of 1, so they can only take 1 HP off the defender is their attack is successful. Artilleries have fire power of 2, so they can take 2 HPs off for each successful attack.

ok so let's say you have a catapult bombarding a musketman (defence of 4).
there is a 50% chance the attack will be successful and if it is, it will only take off 1 point because the catapult's rate of fire is 1? am i correct?
what if you have, say a cannon with bombard of 8 attacking a musketman, would the chance of a sucessful attack be increased to 100% since the cannon has twice as much power? :confused:
 
douche_bag said:
ok so let's say you have a catapult bombarding a musketman (defence of 4).
there is a 50% chance the attack will be successful and if it is, it will only take off 1 point because the catapult's rate of fire is 1? am i correct?
Correct (the musket would actually have a terrain bonus, but that's a minor point). Note that a rate of fire of 2 wouldn't automatically take off 2 points; it's more like bombarding the unit twice.

douche_bag said:
what if you have, say a cannon with bombard of 8 attacking a musketman, would the chance of a sucessful attack be increased to 100% since the cannon has twice as much power?

It would be 8 / (4 + 8) or about 67%.
 
TimBentley said:
. . . the musket would actually have a terrain bonus, but that's a minor point) . . .
Are all terrain bonuses, city bonuses, fortified unit bonus, etc. applied the same as in regular combat?
 
Also, does anybody know how the game determines whether bombardment of improvements (e.g., roads, irrigation, mines) is successful?
 
AbuHab said:
Also, does anybody know how the game determines whether bombardment of improvements (e.g., roads, irrigation, mines) is successful?

IIRC, terrain improvements, population, and city improvements all have defense equal to 12. If the bombarment hits, the thing is destroyed. Terrain improvements are destroyed in a particular order: barricade, then railroad, then road and mine or irrigation, then fortress or airfield or radar tower.
 
Yes, all defensive bonuses must be considered when bombarding (except river). If you use catapults against muskets fortified in a walled town built on a hill, the chances of hitting will be low...
Keeping artillery on par with the enemy's defence capability is crucial for effective conquests.
 
One thing to keep in mind: Dromons are the only ancient unit with a RoF of 2. In fact, it is the only unit before Frigates/MoWs with a RoF above 1...that makes them extremely useful against units with a low defense.
And, Bombers work the same way. A Bomber has a RoF of 3, and because of that, you should never risk regular units in the range of AI airforces...can be killed with one bombing run.
 
An addition on the subject of bombers: In vanilla Civ3 as well as PTW, all units with the bombard ability could only get an enemy unit down to 1 hit point, but never kill them. In C3C, bombers (and other air units, as well as the Korean UU, the Hwach'a) have lethal bombard, ie they can kill units. This makes especially bombers extremely powerful, as they have a very long range, and combined with their RoF of 3 can kill quite a substantial number of units at a distance with minimal threat to the bombers (save flighters and AA units).
 
I was deleting old, obsolete subscriptions when this thread bumped back into my face and demanded the additions:
- is a unit with rate of fire (say 3) doing successive rolls if successful (roll, if hit roll again, if hit roll again ...) or just 3 seperate rolls (hit, miss, hit: 2 HP out) ?
- is a defensive bombard done against the defense of the attacker or against its attack ?
- can a defensive bombard knock several HP off ?
 
Beorn-eL-Feared said:
I was deleting old, obsolete subscriptions when this thread bumped back into my face and demanded the additions:
- is a unit with rate of fire (say 3) doing successive rolls if successful (roll, if hit roll again, if hit roll again ...) or just 3 seperate rolls (hit, miss, hit: 2 HP out) ?
- is a defensive bombard done against the defense of the attacker or against its attack ?
- can a defensive bombard knock several HP off ?

as i've observed

1. You can knock out 1, 2 or 3 hp bars with bomber (in this situation bombing unit with rate of fire : 3) - so it counts similar as rounds in battle.
2. AFAIK against defense
3. i've seen only one hp bar knocked - with arti
 
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