Bandobras Took
Emperor
As an experiment, I thought I'd try modding the science output of the clinic.
With the trusty SDK in hand and a video tutorial, I made my first attempt, which resulted in no change.
An internet search revealed that one should use <update> syntax to modify existing buildings, which resulted in no change. There is a possibility I screwed up the syntax/logic somewhere, but . . .
Out of idle curiosity, I went and manually edited the XML file for the building in my Steam directory (after making a backup), which resulted in . . . no change.
Where is the game getting its information?
Could somebody post a simple step-by-step guide to creating a mod that changes the Clinc's science yield from 1 to 2?
With the trusty SDK in hand and a video tutorial, I made my first attempt, which resulted in no change.
An internet search revealed that one should use <update> syntax to modify existing buildings, which resulted in no change. There is a possibility I screwed up the syntax/logic somewhere, but . . .
Out of idle curiosity, I went and manually edited the XML file for the building in my Steam directory (after making a backup), which resulted in . . . no change.
Where is the game getting its information?
Could somebody post a simple step-by-step guide to creating a mod that changes the Clinc's science yield from 1 to 2?