How does "Reform the Coinage" work?

Leathaface

Emperor
Joined
Mar 11, 2012
Messages
1,720
Location
Cork, Ireland
It says you gain +1 era score every time you successfully complete a trade route, however i've had trade routes going and I didn't get any bonus era score.
 
Is Reform The Coinage a good dedication so?

This is an example of Reform the Coinage during a Golden Age:
Spoiler :
iQWEuGy.jpg


Just look at those gold yields!
It seems it was with Wisselbanken too, for extra oomph, still, can't complain.
 
You get the bonus when the trade route is completed - when it does a certain number of travels back and forth, and you get control of the trader again.
I've always suspected that sending a route to a nearby city, so as to make the travel time less and recycle the route sooner, would get me more era score. I've never really cared enough to check it though (as I'm usually more concerned with gold or bonuses). Does anyone know for sure?
 
This is an example of Reform the Coinage during a Golden Age:
Spoiler :
iQWEuGy.jpg


Just look at those gold yields!
It seems it was with Wisselbanken too, for extra oomph, still, can't complain.

I'm talking about Reform The Coinage in getting you more era score.
 
It's a good dedication mid game if you have 7 or more trade routes. If there is danger of these routes being pillaged, I'd stay away from this one.
 
I've always suspected that sending a route to a nearby city, so as to make the travel time less and recycle the route sooner, would get me more era score. I've never really cared enough to check it though (as I'm usually more concerned with gold or bonuses). Does anyone know for sure?

Short routes finish faster so it should deliver more points. It's pretty much my default dedication as I normally use internal routes or routes to a next door ally, once I get wisselbanken.
 
I'm talking about Reform The Coinage in getting you more era score.

OK, let's count then. Let's say en era will last the shortest possible time - 40 turns, as usually happens on Deity. If you have short trade routes that complete in the minimum duration of 20 turns or a little more, your best case scenario is that every trade route you have will complete twice during the era, so you'll have twice the number of your trade routes in era score points. On lower difficulties eras may last longer and it is possible for a trade route to complete even three times, if it completes the first time just after you picked the dedication and it runs for the minimum 20 turns duration. But usually that's too good to be true.

Your worst case scenario - 0 points, if by some very unfortunate timing all your trade routes completed just before or on the turn of the new era and they are all going to destinations 20+ tiles away, so they won't be back to their starting city before the whole era - 40 turns or a bit more - goes by. This is highly unlikely though. Usually you can expect for a trade route to complete at least once during an era. You can read more about trade routes' duration in the wiki.

So there we have it - Reform of the Coinage will usually bring you somewhere in between the single and double number of your trade routes in era points, depending on their length. Check your trade route details and compare this with what can be scored using other available options, and then decide for yourself.
 
This is an example of Reform the Coinage during a Golden Age:
Spoiler :
iQWEuGy.jpg

Slight derail -- that's a cool looking map. What script is that?
 
Short routes finish faster so it should deliver more points.

Usually you can expect for a trade route to complete at least once during an era. You can read more about trade routes' duration in the wiki.

Short routes don't always finish faster than long ones, and that wiki's wrong. The minimum duration of a trade route (standard speed) is 21 turns, not 20 (which in practice means 22 turns). See this guide for better information:

https://forums.civfanatics.com/resources/trade-routes-guide.25529/

The fastest possible route to complete on standard speed is between two cities that are 11 tiles apart (22 turns). The next fastest are between cities that are 4, 6, or 12 tiles apart, which will all complete in 24 turns. You can find the full chart in the guide above, but basically you want to avoid routes that 10 tiles long (take 40 turns to complete), 9 tiles long (36 turns), 8 tiles long (32 turns), or 5 tiles long (30 turns). Other than routes that are exactly 4 or 6 tiles long, the sweet spot is 11 to 13 tiles.

Now, because this is Civ 6, you can't tell from the Trade Route Selection Screen how long the trading routes are. The Trade Route Selection Screen gives you a number, but that's the number of tiles between the two cities as the crow flies, not as the Trader travels, and so is completely irrelevant if you're trying to time when your trade routes end for era score purposes. A better guide is to count the tiles under the white lines shown on the preview screen when you select the trade route, as usually (but not always!) this is the route the Trader will actually take.
 
Short routes don't always finish faster than long ones, and that wiki's wrong. ... A better guide is to count the tiles under the white lines shown on the preview screen when you select the trade route, as usually (but not always!) this is the route the Trader will actually take.

Sigh. There is so much that is just totally insane about those comments. Bother you FXS! Bother you to somewhere quite bothersome!
 
, and that wiki's wrong. The minimum duration of a trade route (standard speed) is 21 turns, not 20 (which in practice means 22 turns)

Amazing. Can't trust the UI, can't trust wiki. Could, Firaxis, perhaps, ask those nice guys from Redshell to compile a handy data collection tool about their game for the benefit of the player, just on the side and as a personal favour, to iron things out a little?

Irony aside, thanks @Trav'ling Canuck, for clarifying this!
 
Short routes don't always finish faster than long ones, and that wiki's wrong. The minimum duration of a trade route (standard speed) is 21 turns, not 20 (which in practice means 22 turns). See this guide for better information:

https://forums.civfanatics.com/resources/trade-routes-guide.25529/

The fastest possible route to complete on standard speed is between two cities that are 11 tiles apart (22 turns). The next fastest are between cities that are 4, 6, or 12 tiles apart, which will all complete in 24 turns. You can find the full chart in the guide above, but basically you want to avoid routes that 10 tiles long (take 40 turns to complete), 9 tiles long (36 turns), 8 tiles long (32 turns), or 5 tiles long (30 turns). Other than routes that are exactly 4 or 6 tiles long, the sweet spot is 11 to 13 tiles.

Now, because this is Civ 6, you can't tell from the Trade Route Selection Screen how long the trading routes are. The Trade Route Selection Screen gives you a number, but that's the number of tiles between the two cities as the crow flies, not as the Trader travels, and so is completely irrelevant if you're trying to time when your trade routes end for era score purposes. A better guide is to count the tiles under the white lines shown on the preview screen when you select the trade route, as usually (but not always!) this is the route the Trader will actually take.

If I picked that one, I would likely count on each route finishing once, and that's it. Other things to keep in mind (not tested, but pretty sure these would be the case)
-No credit if the route gets pillaged
-no credit if you declare war and the route gets recycled without finishing
-New routes may not have time to even complete one cycle
-There's no way to speed up the completion of a route

Personally, I don't think I would take it as a normal age dedication, since there's so much I can't control about it. At least many of the other dedications I can adjust a city's production or chop to maybe speed up a district's completion. Or I can sometimes buy a unit to get a eureka to complete those dedications. Unless if I had a massive number of trade routes in my game, I don't think I'd really choose to pick that dedication.
 
Is Reform The Coinage a good dedication so?

If I picked that one, I would likely count on each route finishing once, and that's it. Other things to keep in mind (not tested, but pretty sure these would be the case)
-No credit if the route gets pillaged
-no credit if you declare war and the route gets recycled without finishing
-New routes may not have time to even complete one cycle
-There's no way to speed up the completion of a route

Personally, I don't think I would take it as a normal age dedication, since there's so much I can't control about it. At least many of the other dedications I can adjust a city's production or chop to maybe speed up a district's completion. Or I can sometimes buy a unit to get a eureka to complete those dedications. Unless if I had a massive number of trade routes in my game, I don't think I'd really choose to pick that dedication.

Here's how I value it (maximum value):
  • On Deity, all of your existing Trade Routes that are active at the start of the Age will finish their existing routes, and almost all of them (absent a very long active route) will finish another route within the 40 turns that the Age lasts: so era score = 2x active Traders at Age start
  • Then any new Traders that come on line in the first 15 turns or so of the new Age will finish one route: so additional era score = 1x new Traders within approx. 15 turns of Age start
Things that can keep you from getting this era score:
  • Your trade route is pillaged (as UWHabs points out)
  • War between you and the civ your route is travelling to (whether you start it or they do) as that will cancel the route before it completes.
  • The destination city changing ownership (either by conquest or flipping to Free City) as that will cancel routes to that city before they complete
 
Is Reform The Coinage a good dedication so?

The Golden Age one is good because being plundered is bad. The regular version isn't very good, and I usually only take it if there's nothing better though honestly at that time it really doesn't matter what you pick.
 
Back
Top Bottom