How does the Internet project work?

kamex

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How many techs do you get, and off who? The in game text isn't very specific. :confused:

Is it just a one off tech bonus? or do you get the extra techs as soon as rivals research them? :confused:
 
Good question - I was confused by the doc as well. But once you've built it the first time it becomes clear so that's the best thing to do.

Any tech that is known by any two other civs, you are automatically given free. Typically you get a few back-fill techs at the moment of building it (like 5 Leonard Nimoys talking all over each other :D). And then for the rest of the game more will trickle in from time to time as the other civs discover them.

To get the benefit of course there has to be another two civs who are teching about as well as you are. Not too well or they will build the internet first - the AIs do like it. Not too much worse or you will get little benefit. Or e.g. if there's just one other main rival and everybody else is a long way behind, again there will be no benefit as it needs two other civs to know the techs.

If you're playing at a challenging level - i.e. where it's close at that stage of the game - the internet is often very attractive indeed. In an ideal situation you can reconfigure all your cities for military or space ship production and just forget doing any more research yourself.
 
I usually at least try and beeline computers to get Al Gore. My all-time record is 12 techs as soon as I completed the 'net.
 
In any game that is still competitive by the time the Internet is around (that is, I haven't reduced the rest of the world to my own amusement resource), I build it. I'd rather have a little-used wonder than a threatening neighbor having it and getting use out of it. Same thing with University of Sankore when I'm running Free Religion -- I'd rather it do no good with me that provide bonus beakers to a neighbor.
 
It's a series of tubes.

Come on, that was worth necro'ing :D
 
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