How does this happen?

sav

King
Joined
Mar 19, 2002
Messages
626
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Middle Earth
End of the game replay, anything look suspiciously like cheating? I'm just wondering if that's actually possible... (large image) :confused:

Spoiler :
what.jpg


EDIT: Link fixed. (Screw you, Twitpic and photobucket! I'll host it myself)
 
That's just a small Siam AI that decided to win by Diplomacy and made an aggressive play on city-states in the midgame. If you go from roughly 10:c5culture: per turn to around 100:c5culture: per turn, you're going to rack up a lot of policies in a hurry.

Unfortunately, it appears that this was a poor long-run decision for the AI, and that it should have sunk all that :c5gold: into a military so that it didn't get become food for a more militaristic AI.
 
For those who can't see the image, between 1000AD and 1080AD (the most sensitive interval possible on the graph it seems, other AI increased SPs by 1 in the same time), one of the AI's number of social policies jumped up by 9.

Definitely a cheat it seems. Either that or a graph bug.
 
That's just a small Siam AI that decided to win by Diplomacy and made an aggressive play on city-states in the midgame. If you go from roughly 10:c5culture: per turn to around 100:c5culture: per turn, you're going to rack up a lot of policies in a hurry.

Unfortunately, it appears that this was a poor long-run decision for the AI, and that it should have sunk all that :c5gold: into a military so that it didn't get become food for a more militaristic AI.

This might be it. OP, go back to the graphs and see whether Siam also lost a huge amount of gold in the same time.
 
What difficulty level were you playing?
 
Even with the Oracle, buying a bunch of CSes immediately (we know they had at least some cost, given the 9 policies they already had), and Free Religion nobody can still accrue policies like that.

Has to be a graph bug or other bug.
 
You can absolutely do this if you are the AI, were reasonably sized, built a great capital, got a lot of allies, then lose all your cities but the capital. You will get policies like every other turn.

Humans never experience this because they never lose wars.
 
You can absolutely do this if you are the AI, were reasonably sized, built a great capital, got a lot of allies, then lose all your cities but the capital. You will get policies like every other turn.

Humans never experience this because they never lose wars.

This has my vote. They probably made a calculated decision to go cultural after a war started badly, and gave all their cities to another AI in a peace deal.

Also note that the graph doesn't update every single turn (you can see this in the 1 policy jumps taking a lot of horizontal space) rather every 10 turns or something like that. So it's not the case where it looks like all 9 policies came in 1 turn.
 
I lost a couple of cities once (in MP) and my policy costs more than doubled. I thought for sure that policy costs were based on the highest number of cities you ever had, not the current number of cities you have.

Can the AI take advantage of policy saving if it's enabled?
 
I lost a couple of cities once (in MP) and my policy costs more than doubled. I thought for sure that policy costs were based on the highest number of cities you ever had, not the current number of cities you have.

Can the AI take advantage of policy saving if it's enabled?

Yes but only after the April patch.
 
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