How good do you think the average Civ player is?

Acken is right because I used to think that as well, on Deity a win implies you having to play super optimal efficient focused etc but no, definitely not, it's only for the sake of getting a really fast finish. I was experimenting with seemingly incompatible combination of social policies and it works for the most part
 
All my friends that are not big fans of Civ usually play as Prince. So, I can suppose that this is about average level of all who played Civilization. On the other hand, there are not so much people that play Civ alsmost every day, like me. If we consider only people who play Civ regularly and know game's principals more deeply than generic customer, I think it could be King. At least I often met people that are fans of Civ, but don't bother themselves to raise their level.
As for this forum, it could be Deity or Immortal. Personally, I play on Emperor and have fun (despite sometimes it is way too easy, especially when playing as strong nation).

At the moment I barely can imagine that somebody can lose to computer playing on 2nd or 3rd level.
But as for me, when i tried Civ V 5 years ago for the first time (i played on level 2), i have been defeated quite often (mostly by time). In general, i was weak player losing to computer by demographics and overall score. I still don't know how it is possible to lose on such difficulty to computer for now (cause I was 15, and my cousins that now are 8 and 11, easily play on Prince). I guess it's because nobody taught me how to play, or because early Civ 5 had much more aggressive AI (I remember that i was involved in wars quite often, unlike now, when playing on Prince difficulty, AI never declares war not to you nor to another AI's)
 
I think average is probably King or so. Not many people play Deity, and most people don't like to challenge themselves and won't step out of the comfort zone. Also, people look at King and see its description and say "well, it says hard". Since peopke think it's difficult, they don't want to change difficulties.
 
I guess it's because nobody taught me how to play, or because early Civ 5 had much more aggressive AI (I remember that i was involved in wars quite often, unlike now, when playing on Prince difficulty, AI never declares war not to you nor to another AI's)
Yeah the AI used to be very aggressive, the early game on higher levels pre- BNW is mostly about trying not to get rushed, using riverbank gold to buy archers etc.
But you're a Math magician! This game is a lot harder for those of us less mathematically inclined! :lol:
Thanks:)
 
Everyone can win a game on diety but not everyone have fun doing that because you have to follow strict rules.
 
it's all a matter of practice. I've started a map without stealing workers and I was doing fine. Slowed down a tiny bit but got back up pretty quickly
 
I think it's difficult to say who the average civ player is, but my own impression is that at least half of all people are never going much further than King. There are loads of posts on this forum where people talk in ways which suggest that they have never won on Emperor or above, and sometimes they even say it directly.

Plus, there is a paucity of players for the Deity Challenge Line-up. If it were true that most CFC players were Deity, then I think more of them would regularly post finishes for the DCL. But only around 10% of people who download the map actually finish it.

I am in awe of those that can regularly beat the game on Deity, but I also know I will never be one of those people.

I'm sure that MOST of the people who have not beaten the game on Deity think that there is something about their play that means they will never win on that level. About a year ago, that person was me. But I persisted in learning from the better players, and now I'm not bad and can win on Deity most of the time. My aim is to be good enough to win every time. If you want it enough, it will happen. Deity Civ 5 is much easier than the hardest difficulty settings on other games I've played.

Yes, there is a huge jump from Immortal to Deity. Immortal is a walk in the park for me but Deity is difficult and it's easy to lose.

So wait, you weighed in earlier and brought up MP, and you are always popping up in other threads saying that MP > SP for skill, but you are now admitting to having difficulties beating the Deity AI? I'm confused. :P

No that's just not true. That's a common misconception. Deity in its current form is not so hard that only what you describe is allowed. My latest let's play uses a Liberty + Reformation domination game for example.
For a new Deity player playing the "classic" way sure is efficient/safer but that's because it is the most easy/efficient way to play. But it's also the case on Prince so that's not really an issue. Once you get stronger basics you can start to experiment. And let's not talk about Immortal.

Only the GL is truly hard to grab for pre medieval wonders.

But you can fool around more easily on easier settings... because it's easier. There's no shame in it but that's really all there is to it, easier settings are easier and therefore will allow more unefficient strategies.

I agree strongly with this. There are some strategies that are easier to learn than others. Liberty Domination, for example. But there are others that can be made to work too, once you are better at the game.

I'm not as good as Acken, but I managed to win a faith-based Diplomacy game with the Zulu, and in doing so realised that there are a lot more viable strategies than I first thought.

If someone want a fair match he can try MP.

If the turns are not simultaneous, and there are house rules to prevent stupid exploits, then I think you could describe MP as fair, but otherwise, the player who can click fastest is going to win.

it's all a matter of practice. I've started a map without stealing workers and I was doing fine. Slowed down a tiny bit but got back up pretty quickly

Yep. I think I might avoid worker steals in my next LP to show the naysayers that it can be done. Maddjinn used to do this but hasn't made any LPs in a while.
 
But only around 10% of people who download the map actually finish it.

I would think that 90% of the people who download are too lazy to report back. Or maybe they fear criticism?

With cIV, I so very much enjoyed the GotM maps. Some of the V GotM archives as well. Not once did I post while the games were open. I haven't tried the DCL (yet).
 
Playing the DCL games is HOW I got to be any good at all. I've learned so much from everyone's write-ups and the generous tips that players like Acken, Moriarte, etc. have passed on.
 
So wait, you weighed in earlier and brought up MP, and you are always popping up in other threads saying that MP > SP for skill, but you are now admitting to having difficulties beating the Deity AI? I'm confused. :P

Yes it is difficult in that you have to actually try. Especially in comparison to Immortal and below. The other difficulties allow a much wider range of sandbox style play. As I said before, the skill sets between SP and MP are a bit different and MP skills are more applicable to a wide variety of play. SP skills rely heavily on exploiting the AI and its stupidity. Of course I already wrote this before though.




If someone want a fair match he can try MP.

If the turns are not simultaneous, and there are house rules to prevent stupid exploits, then I think you could describe MP as fair, but otherwise, the player who can click fastest is going to win.

This is simply incorrect. Infrastructure and solid play with excellent fundamentals will trump a quick clicker any day of the week. Science and hammers far out weigh the combat advantage that a quick clicker might have.

The problem is most people don't understand that their downfall was not due only to quick clicks but also to having less production, less soldiers and less everything. The quick clicks just made them lose a little bit faster.

I rarely get first moves because I like having high video settings with glistening rivers and I still win wars because of far more hammers, more soldiers, unit placement and well timed surprise attacks. If quick clicks were THAT important I would have turned my settings down long ago.
 
Unless the quick clicker also has solid play :p Consentient probably made the statement with everything else being equal...

That's like playing starcraft with lag. I'd lose against a laggy herO but he'd lose against a non laggy Maru.

Yes, if all things are equal then first moves can tip the balance to the quick clicker's favor. Although if all things are equal, including skill the game will most likely be decided by luck, stronger civ or some other factor anyways.

Civ 5 has a lot more luck involved than a game of Starcraft but I do really like your analogy and agree with it. He just made it sound like the quick clicker definitely will win no matter what which I don't agree with. I will not deny that it creates an advantage but not an insurmountable advantage that he framed it out to be.
 
"Everyone can win a game on diety but not everyone have fun doing that because you have to follow strict rules."

No, not quite, I used to think that as well
Well, that really depends on how good you are, doesn't it? It's say most people do get their first Deity Victories by following a strict set of Guidelines as close as possible and the more they play, the more they learn how to open up that strict set of rules and adding variation without getting stomped. But at the same time I think many players don't really reach that point, just because they play Deity for a while, find it too restricting at that point and drop back to Immortal or even Emperor. At least that's how it went for me when I reached Deity the first time.
 
Yes, there is a huge jump from Immortal to Deity. Immortal is a walk in the park for me but Deity is difficult and it's easy to lose. The AI's blatant cheating is all too obvious and unrealistic on Deity which makes it weird. You can't get any wonders and getting a religion is very difficult.

My last Deity game had a turn 18 GL, turn 31 HG, turn 38 Petra, turn 49 Reformation belief. Seriously, this stuff is not possible.

You can get some wonders. Engineers (honestly that's all I can use my faith for) and I actually got Big Ben in the game I just finished. I feel that's one of the easier wonders to get because AI's usually don't adopt Commerce.

Looking at tech costs helps (to see if any AI's have researched a tech yet) and looking at diplomacy overview for wonders that require you to adopt a policy tree.
 
Back
Top Bottom