I think it's difficult to say who the average civ player is, but my own impression is that at least half of all people are never going much further than King. There are loads of posts on this forum where people talk in ways which suggest that they have never won on Emperor or above, and sometimes they even say it directly.
Plus, there is a paucity of players for the Deity Challenge Line-up. If it were true that most CFC players were Deity, then I think more of them would regularly post finishes for the DCL. But only around 10% of people who download the map actually finish it.
I am in awe of those that can regularly beat the game on Deity, but I also know I will never be one of those people.
I'm sure that MOST of the people who have not beaten the game on Deity think that there is something about their play that means they will never win on that level. About a year ago, that person was me. But I persisted in learning from the better players, and now I'm not bad and can win on Deity most of the time. My aim is to be good enough to win every time. If you want it enough, it will happen. Deity Civ 5 is much easier than the hardest difficulty settings on other games I've played.
Yes, there is a huge jump from Immortal to Deity. Immortal is a walk in the park for me but Deity is difficult and it's easy to lose.
So wait, you weighed in earlier and brought up MP, and you are always popping up in other threads saying that MP > SP for skill, but you are now admitting to having difficulties beating the Deity AI? I'm confused.
No that's just not true. That's a common misconception. Deity in its current form is not so hard that only what you describe is allowed. My latest let's play uses a Liberty + Reformation domination game for example.
For a new Deity player playing the "classic" way sure is efficient/safer but that's because it is the most easy/efficient way to play. But it's also the case on Prince so that's not really an issue. Once you get stronger basics you can start to experiment. And let's not talk about Immortal.
Only the GL is truly hard to grab for pre medieval wonders.
But you can fool around more easily on easier settings... because it's easier. There's no shame in it but that's really all there is to it, easier settings are easier and therefore will allow more unefficient strategies.
I agree strongly with this. There are some strategies that are easier to learn than others. Liberty Domination, for example. But there are others that can be made to work too, once you are better at the game.
I'm not as good as Acken, but I managed to win a faith-based Diplomacy game with the Zulu, and in doing so realised that there are a lot more viable strategies than I first thought.
If someone want a fair match he can try MP.
If the turns are not simultaneous, and there are house rules to prevent stupid exploits, then I think you could describe MP as fair, but otherwise, the player who can click fastest is going to win.
it's all a matter of practice. I've started a map without stealing workers and I was doing fine. Slowed down a tiny bit but got back up pretty quickly
Yep. I think I might avoid worker steals in my next LP to show the naysayers that it can be done. Maddjinn used to do this but hasn't made any LPs in a while.