FlowKey
Dark Lord
I have also noticed early DoW's seemingly unrelated to military strength. Civ may not be a war game, but the no-stacking plus hexagonal tiles makes it more of a chess game - which I personally like. Of course I'm better at chess than the AI-engine, but that's just how it is. Plus it forces you to keep focussing on military buildup, even if your style of play is more directed towards gold or science, especially since in civ V cities can defend themselves to some degree. I'm sorry it's not your cup of tea Falk.
I skipped civ IV, so no comparison from me. I remember from civ III there was often a long era of peace between middle ages and what I dubbed 'WWI' early modern times, which didnt always sit right me from a reality POV (and my own bloodlust of course).
Diplo could of course always be better, but then again it's probably harder for an AI to deal with the mathematics, trust/betrayal and coalitions of diplomacy, then a game of say go or checkers...
I skipped civ IV, so no comparison from me. I remember from civ III there was often a long era of peace between middle ages and what I dubbed 'WWI' early modern times, which didnt always sit right me from a reality POV (and my own bloodlust of course).
Diplo could of course always be better, but then again it's probably harder for an AI to deal with the mathematics, trust/betrayal and coalitions of diplomacy, then a game of say go or checkers...