Bushface
Deity
I always understood that GNP meant "gross national product". This implies that as long as your nation is producing something your GNP is a positive number. But in Civ4 mine sometimes goes negative: how come ?
And I believe that it is economically better for a country to export more than it imports, since otherwise its national debt will rise.
But in my current game the demographics screen shows a picture which I simply cannot understand. I have over 1000 gold in my treasury, with gold-per-turn at +28 with research at 100%: none of my remaining rivals have more than 100 gold for trading, or 7 per turn: I am producing 4.9 times the goods of my nearest rival, and crops at 1.9 times: I have 2.8 times my best rival's land area, and 3.2 times the population: the screen shows me as top, therefore, in goods, crops, population and land. Yet I show last in GNP at only 0.59 of my best rival and 0.9 of the worst, and my import/export ratio is 0/133 which places me last, with 88/38 as the best.
Not that these statistics affect the game-play, of course, but it would be nice to know what weird variety of creative accounting the game uses. Can anybody help ?
And I believe that it is economically better for a country to export more than it imports, since otherwise its national debt will rise.
But in my current game the demographics screen shows a picture which I simply cannot understand. I have over 1000 gold in my treasury, with gold-per-turn at +28 with research at 100%: none of my remaining rivals have more than 100 gold for trading, or 7 per turn: I am producing 4.9 times the goods of my nearest rival, and crops at 1.9 times: I have 2.8 times my best rival's land area, and 3.2 times the population: the screen shows me as top, therefore, in goods, crops, population and land. Yet I show last in GNP at only 0.59 of my best rival and 0.9 of the worst, and my import/export ratio is 0/133 which places me last, with 88/38 as the best.
Not that these statistics affect the game-play, of course, but it would be nice to know what weird variety of creative accounting the game uses. Can anybody help ?