How is Score determined?

cafin8d

Chieftain
Joined
Nov 6, 2001
Messages
2
I'm aware from the manual that the overall score is
determined as an average of the scores accumulated for each
turn... but how is the 'turn' score determined?

Allow an example. I rigged a Standard earth map with
only 2 civ start-points. One on N/S America, the other
in Asia/Africa. We were isolated until late game (about
1900) on Chieftan level.

When we made contact, they were in awe on my tech,
culture, and military. I had built every world wonder,
every small wonder, as well as had the Americas full with
16-24 size cities each with several cultural improvements.

When the game ended at 2050, I won by score - but just
barely. The score histograph showed we were neck-and-neck
almost the entire game. We did end up in a brief war, but
it was initiated by him, after attacking my navel units,
so I don't believe I lost points for starting wars.

How is this possible when I dominated tech, wonders,
and culture almost the entire game?

Does anyone know just how this is calculated?
 
The manual is hardly helpful in regards to score. There's a couple paragraphs describing scoring in extremely vague terms. Nothing really solid.

The best thing is to look at the histograph in game. It shows that you get points for happy citizens, content/specialist citizens, land area, and future tech.

You also apparently get bonus points for certain types of victories. I received huge bonus points for a conquest victory in ~1100 AD on Prince difficulty but no bonus points for a cultural victory in 1960 AD on Chieftan difficulty.

It seems that the scoring scales based on map size and difficulty level but I do not know the scaling factors.
 
The manual says next to nothing about score. The only reference I can find is p154 which says:
'Score is based primarily on the ammount of territory within your borders and your content and happy citizens.'

Reading this, and taking into account my first post, leads me to conclude that the computer will almost *always* win a score-race unless you invade him - since technology, culture and power have no score value.

Also, since the computer is seemingly allowed to expand with ICS and no consequences, it can win with 500 size-2 cities, as long as he has a temple in each one to keep them happy.

This doesn't seem very fair to me...
 
The AI isnt allowed to expand with ICS without consequences...it suffers the same corruption as you, the same 2population points as you and the same cultural effects as you...so if they had 500 size2 cities with only temples in them, you'd culturally consume them...

And yes, technology, culture and power plays a big part, they are the means of gaining lots of happy people...
 
Does anyone else find it odd that the game encourages non-expansionist trends (e.g. by making corruption so crippling for large empires and non-home-continent cities) but appears to award the lion's share of the score for territory?
 
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