How is terrain generated for hex tiles?

PixelPlayer

Chieftain
Joined
Aug 20, 2020
Messages
1
Hello

I am trying to research how Civ does its terrain generation, i have a clear idea on how they do rivers. But i am still at a loss on how they generate mountains/hills and coastlines.

My current guess is mountains are 3D assets plopped on to the terrain mesh with the base blended?

Hills i presume are height maps using perlin noise stamped at a given hexagon location?

Coastlines are a total mystery to me, they look some what randomised but still stay within the hex tile and they slope which does not suggest its purely a stamp of a height map since they look very random - does any one know ?
 
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