PixelPlayer
Chieftain
- Joined
- Aug 20, 2020
- Messages
- 1
Hello
I am trying to research how Civ does its terrain generation, i have a clear idea on how they do rivers. But i am still at a loss on how they generate mountains/hills and coastlines.
My current guess is mountains are 3D assets plopped on to the terrain mesh with the base blended?
Hills i presume are height maps using perlin noise stamped at a given hexagon location?
Coastlines are a total mystery to me, they look some what randomised but still stay within the hex tile and they slope which does not suggest its purely a stamp of a height map since they look very random - does any one know ?
I am trying to research how Civ does its terrain generation, i have a clear idea on how they do rivers. But i am still at a loss on how they generate mountains/hills and coastlines.
My current guess is mountains are 3D assets plopped on to the terrain mesh with the base blended?
Hills i presume are height maps using perlin noise stamped at a given hexagon location?
Coastlines are a total mystery to me, they look some what randomised but still stay within the hex tile and they slope which does not suggest its purely a stamp of a height map since they look very random - does any one know ?