How is the High Score calculated ?

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Chieftain
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Mar 11, 2011
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Could anyone tell me how the high score is calculated or point me to an article about it ?

Thanks in advance :king:
 
Here is one found I found on the internet...

Score
Duel Tiny Small Standard Large
City 21 13 11 10 6
Population 6 4 3.5 4 ~1.5
Land 2.11 1.35 1.15 1 (water tiles don't count, the city hex does)
Technology 4 4 4 4 4
Wonder 40 40 40 25 40
Future Tech ? ? ? ? ?

It doesn't include military, but I'm not sure if thats a factor or not. Also this is from December so the values might have changed

Hope that helps
 
Sorry, the graph didn't translate very well, it was supposed to line up with the map size
 
Doesn't anybody know more about this?

I just keep wondering why I never reached even 2,500 points so far, but see scores of over 10,000 in HOF?!

I normally win with average size (~15 cities) in a space race. Increasing level doesn't seem to help to get a higher score. Decreasing number of moves until win also doesn't.

What would be the best setup/strategy to maximize highscore? REX, exploring space ship, but waiting with building the last space ship part until the very last moment?
 
I guess, I've seen some people with 30+ cities so that might have to do partly with it
 
in the game you can click on one of the buttons to see your score, it details exactly where they are coming from. It's near Victory conditions... probably one of the F keys I've looked at it a few times but score doesn't interest me until the end of the game.
 
My top score is around 3900. But that was when the game was out of the box and no patches. Now I can't get anywhere close to that score...

Anyone know if the score system changed with the patches ?

Are there patch notes that you can read somewhere ?
 
Number of turns does matter - the highest score I had was some duel map/advanced start I won in some idiotically small number of turns because I took the 5 mech infantry you get to start the game, found the AI, built a single city in range of a Stealth bomber and took his only city - 15k+ score.

But there seems to be a vanishingly small advantage in score for winning in 230 turns vs 280 turns - which IS actually a big deal if you think about it.

Difficultly multiplier is either nonexistant or so insignificant as to apparently not matter.

Even considering the number of other problems CiV had since launch the utter lack of thought that went into the end of the game (static screen, no replay, idiotic scoring system) still seems to irk me more than most.
 
Even considering the number of other problems CiV had since launch the utter lack of thought that went into the end of the game (static screen, no replay, idiotic scoring system) still seems to irk me more than most.

Right. I want the history-function of former versions back. It was always a beautiful experience to recapitulate the whole game after it was finished. I liked that a lot.
 
Just to state it here: It seems pointless to play CiV for highscore. I'm playing such a game as Songhai on settler level now and have ~5000 beakers/per turn, ~+1700 GPT (without GA) and over 2000 culture per turn at turn 361.
I fully researched the tech tree more than 100 turns ago and could have won by science or diplo since then. The spaceship is finished long ago, but I don't launch the last part and could even have won by culture (with ~70 cities), but took the already 31 SPs out of 7 trees.
Now I have ~3600 points and after having killed the 3 civs in Africa, I'll have ~85 cities reaching from New Sealand until where Germany is in RL and 1 move takes me almost 30 minutes.

They really should not only value being huge so much, but much more being quick and playing at a high level to get a decent score.
The method how highscore is calculated is actually the first thing in CiV I don't like. The best players should have the best scores, not those that play at low level and do their best efforts not to win before move 500.

PS.: I had big problems with hungs of the game (playing Huge World Card and filling more than half of it already). I found, that starting the game via Steam-client and using Version 9 of DirectX helped. The resolution became a bit worse, but there were no hungs anymore. And also the game is quite a bit quicker now.
 
PS.: I had big problems with hungs of the game (playing Huge World Card and filling more than half of it already). I found, that starting the game via Steam-client and using Version 9 of DirectX helped. The resolution became a bit worse, but there were no hungs anymore. And also the game is quite a bit quicker now.
Thank you for the tip, Michl. I finally could manage it to get over 1 Billion pop (and a score of 52k) using this method.
 
I've still had the game hang on DX9, but it is more stable in relation.

On topic of scores, I believe a lot of those scores are from massive puppeted domination empires that are based off of tech rush strategies, like the heroic chu-ko-nu rush. In the higher difficulties, its all about the timing, and I think military advantage does play a large part in the scores.
 
Highlight your score and it'll show a tooltip that tells you the breakdown of your score.

Some factors include wonders, population, cities, tech, culture(?)

After all that, your final score is calculated based on how many turns are spent to win, from my observation it is a multiplier that might be an inverse of the amount of turns left in the game.

I don't think difficulty matters that much, nor does the map size (aside from having more room for cities, obviously) have any impact on the final score.

...come to think of it, I've seen differences of my scores between hall of fame (your high scores) and the score of that game (the one that compares you with historical figures), so maybe the HoF score is normalized to prince.

My highest score is 110k from winning a game in 7 turns, needs a bunch of tweaking though, obviously.
 
Indeed, in-game score is multiplied by (max turn)/(actual # of turns) then by another factor not far from 1, which I'm not able to quantify. In Civ 4, the final score formula involved an exponential function which rewarded early finishes much more.

For domination games, your final HOF score will be different than your score comparison with historical figures. The former does not include the value of the final city you conquered. The latter does, and it's the score used for the official CiV HOF when you submit the game.
 
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