TrailblazingScot
I was kittenOFchaos
Was playing PTW tonight.
6 humans, 2 A.I.
Down to 3 humans and 2 A.I.
Hours had passed, midnight approaching, I need supper, I need a break (fast moves and my army is vast). Being in Britain, it is alot later than for American players so I and every European is at a disadvantage on that score.
In an attempt to decide the matter I launch my offensive of Chinese Riders in the middle of my Golden Age...the other remaining human player joins my crusade as I've been a good ally.
The Germans (the other human, slightly the biggest civ, mainly on culture) lose their border cities but due to a well placed capital, a vast empire and the clever use of Knights in defence to negate retreats the war will take longer. Too long as I said it was getting late, so I ask if we can save, I send out my e-mail address and ask we can continue later.
Why attack when I know it is late and I can't play for much longer? Simple. My experience of PTW players online is most will quit when faced by what appears to be an overwhelming force attacking them out the blue, very few, stomach a good fight.
Indeed I could have expect this player to be the same when he immediately asked for me to "give peace a chance" and a few other mournful gestures as I send in the Riders (main problem is timer in that game didn't give enough time for all my units to be used, not by half. But that will favour me should I ever need to defend I suppose.)
That I need sleep, have a life outside of PTW and a job and want to save up and continue later the weekend, I get abuse...
He was lucky I didn't have time to retaliate in kind 
How frickin' long should a game continue at a stretch before you can save, call it a day and continue another time?
I'm no short stinter, with games continuously lasting over 9 hours at a stretch.
I'm just wanting some feedback as to what the general consensus would be?
In the end, I said "I have to go" provided my e-mail address and made sure I had a save of the game. I don't think I was unreasonable and certainly I know the other human player did not.
6 humans, 2 A.I.
Down to 3 humans and 2 A.I.
Hours had passed, midnight approaching, I need supper, I need a break (fast moves and my army is vast). Being in Britain, it is alot later than for American players so I and every European is at a disadvantage on that score.
In an attempt to decide the matter I launch my offensive of Chinese Riders in the middle of my Golden Age...the other remaining human player joins my crusade as I've been a good ally.
The Germans (the other human, slightly the biggest civ, mainly on culture) lose their border cities but due to a well placed capital, a vast empire and the clever use of Knights in defence to negate retreats the war will take longer. Too long as I said it was getting late, so I ask if we can save, I send out my e-mail address and ask we can continue later.
Why attack when I know it is late and I can't play for much longer? Simple. My experience of PTW players online is most will quit when faced by what appears to be an overwhelming force attacking them out the blue, very few, stomach a good fight.

Indeed I could have expect this player to be the same when he immediately asked for me to "give peace a chance" and a few other mournful gestures as I send in the Riders (main problem is timer in that game didn't give enough time for all my units to be used, not by half. But that will favour me should I ever need to defend I suppose.)
That I need sleep, have a life outside of PTW and a job and want to save up and continue later the weekend, I get abuse...


How frickin' long should a game continue at a stretch before you can save, call it a day and continue another time?
I'm no short stinter, with games continuously lasting over 9 hours at a stretch.
I'm just wanting some feedback as to what the general consensus would be?

In the end, I said "I have to go" provided my e-mail address and made sure I had a save of the game. I don't think I was unreasonable and certainly I know the other human player did not.