How can Civ7 be made more challenging on the higher difficulty levels?

What I'm trying
- playing as weaker civ/leader combos and not taking mementos
- using the AI mod for better AI settling and tactics

However it's still too easy to beat the AI in war, and by the middle of exploration I've managed to almost catch up to the crazy AI science/culture yields.

Obviously better if the AI can be improved but I think they'll still need more boosts.
- maybe an unpopular opinion but I think +8 CS isn't strong enough especially in exp/modern. It feels way too easy to out-maneuver higher-tier AI even with lazy tactics. It should be a challenge.
- AI seems to start well in sci/cult but the player can catch up, so they may need more boosts as the ages progress rather than extra starting bonuses.
- better peace deals would help too, AI is way too keen to give away major cities when they don't really have to.
- happiness could be made harder for the player to manage, it's also only a minor issue.
- crisis effects should maybe be nerfed for the AI.
 
I made a mod to give me quick access to customize difficulty parameters. It doesn’t do anything fancy, and I’d love to add some era scaling effect if I find the time to learn how to do that.


The effect is two difficulty levels above deity except: Gold is doubled and CS bonus stays at 8 (this really feels like the sweet spot where a balance is reached in the asymmetry between player commanders and AI unit count). You could change either and I commented the code to make it quick to learn.

I’ve only tested it with Artificially Intelligent, but I think it’s a base game interaction that changing the unit production cost and/or giving them more gold results in very large AI armies. Possibly because of AI mod they also deploy wave after wave of units to the main frontline, never letting up the pressure. It requires more tactical play to win wars and capture cities, fighting over territory rather than killing a small AI army and then getting all their core cities for free.
 
What I'm trying
- playing as weaker civ/leader combos and not taking mementos
- using the AI mod for better AI settling and tactics

However it's still too easy to beat the AI in war, and by the middle of exploration I've managed to almost catch up to the crazy AI science/culture yields.

Obviously better if the AI can be improved but I think they'll still need more boosts.
- maybe an unpopular opinion but I think +8 CS isn't strong enough especially in exp/modern. It feels way too easy to out-maneuver higher-tier AI even with lazy tactics. It should be a challenge.
- AI seems to start well in sci/cult but the player can catch up, so they may need more boosts as the ages progress rather than extra starting bonuses.
- better peace deals would help too, AI is way too keen to give away major cities when they don't really have to.
- happiness could be made harder for the player to manage, it's also only a minor issue.
- crisis effects should maybe be nerfed for the AI.

I had Napoleon declare war on me, try to attack one of my cities near him where the unit was killed and then we had no hostilities until the end of the war where he gave me a huge city.
 
I had Napoleon declare war on me, try to attack one of my cities near him where the unit was killed and then we had no hostilities until the end of the war where he gave me a huge city.

I had Machiavelli declare on me, then bring in Charlemagne as an ally on the other side of my empire. This was early exploration and Charlemagne massively outnumbered me, and I wasn't ready to fight on 2 fronts. I thought this was a brilliant move worthy of the real Machiavelli but next turn he surrendered and gave me his original capital Athens (32 pop and 6 wonders).

Able to fight on 1 front only I beat Charlemagne and he swapped me the 2 small border towns I'd taken for his old capital Rome, another huge city with wonders.
 
I have been playing Civ since the 1st version came out in 1991, and have bought every version and DLC ever since. When I buy a new game, CIV or other, I always start on the highest difficulty setting, and don't read any of the tutorials or guidelines, or any of the pre-launch material, official or in forums. This gives me the greatest fun and challenge. If I can't win on the highest difficulty after 3 games, I drop down a level, and play 3 more games, etc, until I win, and then I go back up a level. It usually takes me a few goes to win, and then a few more to win on the top difficulty level. This has made games like Old World, Humankind, and ARA History Untold more interesting.

So I was really looking forward to Civ7, not having a clue what was different from Civ6. In my first game on Diety, I misunderstood the overbuilding rules for most of the game, thinking that I shouldn't have more than one building on a tile. One other Civ declared war on me for a few turns early on, but other than that I was not attacked, and still came 4th on legacy points. In my second game, no one attacked me until I was within 14 turns of a science victory, and even then it was half-hearted. I had even run my military down to one artillery piece per settlement, but no-one took advantage. I won the Science Victory, and wasn't far off an Economic victory either. I was shocked and disappointed that I hadn't had to put any real effort in learning any nuances in the game, or study my strategy like a game of chess. All I did was manage my happiness level per settlement, and expand as rapidly as possible, to usually 2 above the cap, apart from the Modern age, when even that didn't matter. I didn't look at the technology or civic trees, and easily finished the complete trees. I was totally awash with gold. I was fairly bored for the last 50 turns! At the moment Civ7 feels like a stripped down, threadbare, version compared with previous iterations.

I am perfectly happy for the lower levels to be easy for beginners, or players that just want a relaxing "sandbox" type of game, but I do expect the top couple of levels to be an intellectual challenge, at least for a few games. So I have a couple of questions:-

1) What set up gives the most challenge at the moment, eg pace of game, size of map etc? I have played on standard setting so far.
2) What changes can the developers make to make the game more challenging? Making happiness management tougher could be one, eg higher penalties for the human player going over the settlement limit, use of influence more expensive, or even the obvious better starting bonuses for the AI opponents.

With all other versions of Civ I have definitely had the one more game feeling, but I am not sure Civ 7 is challenging enough for an experienced 4X strategy player.
They should literally just improve the damned AI (as they promised they would have done for Civ VII, while at the moment the AI can't even build unique districts or protect their commanders)
 
Maybe a modder will create one similar to those we had for Civ6 that added several new difficulty levels by adjusting the bonuses the AI receives.
 
The developers don't know how to make challenging AI, without just cheating it into existence, for the past 3 games at the very least.

The solution is actually very simple, it's just time consuming and expensive. It's called Improving The AI.

Just like a fake advert on the internet, this 'one cheap trick' is all you need 😅

But seriously, what more to it is there? When the AI is unpredictable, and teams up, and follows robust game plans, plus a tiny amount of reasonable subtle cheating, it'll produce an effective challenge.

When the AI can't even make use of all the game's mechanics, like it did in 6, then the AI isn't challenging at all...

The other thing the developers do is turn up the aggressiveness to the maximum. I feel like this actually ruins the game because it makes the AI turn on you for the most random reasons or just forever-war you because it's the only way they can stop you.

This is the wrong way to go about it. The AI should be looking for just the right moment to topple your Jenga tower, for example, when you're struggling with a revolt, or another opponent, or a climate disaster.
 
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