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How many FORESTs do you leave per a city?

How many FORESTs do you leave per a city?

  • 1-2 only in capital

    Votes: 19 24.7%
  • 3-4 in capital

    Votes: 11 14.3%
  • 5-6 in capital

    Votes: 3 3.9%
  • 7-8 in capital

    Votes: 3 3.9%
  • NEVER

    Votes: 21 27.3%
  • 1-2 in other cities

    Votes: 32 41.6%
  • 3-4 in other cities

    Votes: 15 19.5%
  • 5-6 in other cities

    Votes: 6 7.8%

  • Total voters
    77
  • Poll closed .

Colossian

Prince
Joined
Nov 14, 2005
Messages
576
How many FORESTs do you leave per a city?

Hi,
Chopping is great but BTS has new feature "Forest Reserve". For use this, leaving a forest is very important. Normally a lot of forests in capital but it's not easy to leave many forests in capital. However, it will work with Biology. It takes a long time to get Biology. Can you wait for this?
 
1 only. i just need one in my opinion to get good enough amount of extra hp.

I voted for in capital by accident howver. BUT it's my ruotine for every city i make.
 
Pre-watermills and decent workshops, I sometimes keep plains forests around in production cities, otherwise I clearcut everything. The hammer bonus in the early game is just far too good. Tundra forests always stay though, and are nice for National Park.

I wouldn't dream of leaving forests in the capital, those forests can fuel a massive number of early workers and settlers, plus leaving unimproved tiles in the capital for so long is a massive waste, and a few specialists several thousand years later can't hope to make up for that.
 
Depends on the circumstances of the game. Usually I build some wonders in the capital or first or second cities so they tend to have less but sometimes if a city lacks many hills I leave plains forests for production. I don't think I ever really clear cut I usually leave two for health bonus.
 
Typically, I'll leave 0 forest in a city whether it is the capital or not. There are some exceptions though. (I voted never.)

If I happen to start in a position with a low amount of different food resources and many happiness resources, then I might leave some forests for health reasons. When I get more health resources, I will chop the forests. However, this almost never happens as there are usually more health resources than happiness resources available at the start of the game.

If I find a nice tundra location with lots of forests but useless otherwise, then I might save that one for the National Park. It is not a high priority though as the National Park is available so late in the game that it has barely any influence on the outcome of the game.

I will leave some forests on tundra tiles that aren't adjacent to fresh water sources. If you chop these tiles then they are useless for the rest of the game. I won't settle the tundra area early in the game anyway, so the chopping value is not so important there.

The chopping hammers from chopped forests have a big impact early in the game and greatly help you expand your empire. The health value of forests isn't that influential as it can be acquired through health resources. The production value of worked forests is low until you get lumbermills late in the game. It's not worth it to wait for that as workshops (with caste system) become more productive early in the game. Forest Preserves and the National Park are far too late in the game to have a serious impact.
 
Pre-watermills and decent workshops, I sometimes keep plains forests around in production cities, otherwise I clearcut everything. The hammer bonus in the early game is just far too good. Tundra forests always stay though, and are nice for National Park.

I wouldn't dream of leaving forests in the capital, those forests can fuel a massive number of early workers and settlers, plus leaving unimproved tiles in the capital for so long is a massive waste, and a few specialists several thousand years later can't hope to make up for that.

Yep...... While I am not of the 'Locust' crowd in that I don't just clearcut everything in sight, the forests, over time usually do get clear cut up until Lumbermills (which I usually put on plains forests and hill forests, never grassland forests though). Sometimes though, if I am short on health resources I'll leave 2-4 forests for 1-2 health points, respectively in cities that need it.
 
I wish I never left any forests, but my workers are usually busy with something else. But I would prefer never.
 
I like to keep 2 in each city for health bonus.
But one city normally goes with 4 to get national park because I love SE.
 
lumbermills are just amazing mid to late game!!! with railroad even better. also with good planning and on high difficulty setting you dont need to farm/cottage every tile anyway, and there should be enough forrests outwith city radius to chop. again though, depends on diff settings
 
Managed to leave 8 forests for my nat park city, in current game, with "cereal mills" there it was managing 16 specialists for the last 1/3rd of the game.Which even beats my pure farmed NE city, which could only support 13 maxed out.....I even left a couple of tiles fallow in the NP city, and got 2 more forests to grow in double time...All these late game specialists, allowed me to pick the corps I wanted to found, plus get ALL the late game wonders (and I mean all)...Pure cottage early on, hardly bothered with specialists at all. A new idea and it works quite well, now corps are so powerful (especially on huge maps), and if you spam out specialists early on, you're struggling to get them later on.

Anyways, just some thoughts....

I'm a new convert to forest power :), Most cities, I will leave 4 (ideally) until quite late in the game, as your cities are highly unlikely to be bigger than size 16 until mid/late game. Of course it often isn't possible, or best, so it depends.
 
Aside from the National Park city, virtually none. The wait for lumbermills is simply too long to leave the tiles unimproved. The only forests outside the naitional park are either due to me building too few workers early on, or capturing forested land from inept AIs (who seem to love forest - even when it's baltantly a bad move to retain it).
 
I NEVER chop forests on hills or tundra (unless it needs a mine to hook up with a resource), but i always chop on flat land (grassland / plains). Im just too in love with the lumbermills, and they are a great lategame alternative to boost health aswell as being on-pair on production.

I tend to beeline the techs pre-theology, then chop the oracle to get theology for free (saves a lot of turns), before aiming for mathemathics and later feudalism. After feudalism i aim for replacable parts, and its not that late if you discover it around 200-500 AD.
 
The wait for lumbermills is simply too long to leave the tiles unimproved. .

like i said , this depends on the difficulty setting and the use of certain game aspects like slavery. i tend to only be using a couple of my forrest tiles by time i get lumbermills with the rest irrigation or towns. and anyway, a forrest tile, by a river is a nice all rounder
 
It depends on the city and its growth potential. If it has lots of floodplains in its fat cross then health will be more valuable because there's more food and because of floodplain unhealth. If it has not been placed on a river (for the +2 fresh water) then I am more likely to leave forests. My forests are left in pairs since the +1 health is worth 1 food if that city would go into unhealth without them. So it usually ends up with either 2 or 4 forests left. If I have either 1 or 3 forests the odd numbers get chopped.
 
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