How many settlers/engineers per city?

Civilizator

Chieftain
Joined
Oct 25, 2001
Messages
85
Location
Sevilla, Spain
How many settleres or engineers do you usually create per city?
I generally tend to have one per city, but when the game advances and polution appears and farmland is available
I do not have enough to cover all my main and oldest cities radius with farmland unless the game lasts a lot (1900 to say something), even though I eventually get rid of polution with mass transit and reciclying centers.

When farmland is available I usually choose a third or so of my cities and I concentrate my engineers on them, when they are done I move them over to the rest in groups of three or so.

¿Is it convenient to create more engineers than one per city? ¿What do you think..?

I play at king and emperor levels and I know the game very well.

By the way I am new to this nice forum and I am from Spain. Hello to everybody :-)
 
Hi There :) ! Welcome to Civ Fanatics Center ( CFC )

Well, in my king games i will have tons and tons of engineers, there are so many things to be done. I usually have about 15 engineers out farming my land. You should research refrigeration and build the supermarkets!!!! They will give you a large surplus of food. With that, you can easily handle 2 settlers from one city. Usually, my main cities will build a settler after they build a factory. When i have a supermarket, i will build settlers whenever i need them. Yes there is a lot of pollution. Build Recycling centers, mass transit, nuclear power plant (watchout, a disorder will cause it to blow and your city will drop in size, your defenders will still be there though, but the roads around are destroyed and polluted)

Have fun :goodjob:
 
I have no qualms about producing more than one settler if researching Sanitation would just get in the way of more vital techs on my list and I already have some size 12 cities. If the surplus of food is enough then I will often have 2 settlers, founding a city when the food box from their home city starts to approach empty. Once you've got Sanitation though, it is a good way to get extra points to have your large cities producing engineers, keeping the luxuries high so that they can grow back quickly, founding a city with all improvements already in place, adding two more engineers to get to size 3 and WLTPDing upwards!! In the final twenty or so turns of a game I often have several areas already with railroads and farmland but no city in the middle. These areas will not produce barbs as they have been improved, and are always some distance from other civs who might like to capitalise - not that the AI ever would - it's too dumb. :)
 
You should always have a lot of engineers, but I don't know about the beginning with settlers. I usually build a lot of settlers in the beginning. I think of it as an investment until you don't have republic/democracy. So my cities are very small, and I have a lot of roads and irrigated/mined spots in the beginning. Then when I get republic, or I think it's time to go into republic, I let them grow to 8-12. Then if you get sanititation fast, you get very good science for your SSC.
 
Usually no more than one per city. This fellow will settle once there is nothing more to do - but that's not often, as there is always a road to build, a square to irrigate somewhere in the expanding realm.

Over the course of the game, one city might produce several settlers. It's usually my second unit, then more as may be needed later.

If I find a great spot - say, a city spot with 3 bananas - I'll use that as a settler base. Instead of a food surplus of 12, that city will support 4 or 5 settlers, freeing up other cities to grow more quickly.
 
I don't know if my stategy is sound but I'll build settlers only to build cities and roads, irrigating in problem areas of course. Only one per city.
Then In democracy I'll build lots of settlers in cites celebrating "we love the pres" day because the settler is the new citizen point.
I'll have Leo's Workshop to upgrade to engineers.
Then I start building lots of engineers. I don't like using Settlers for much other than roads or founding new cities.
I'll also cap my cities after I can't change the elvi anymore and build engineers there. Most of my games I'll have over 200 engineers by 1950.

:)
 
When I look at Shadowdale's games, I see him irrigate all over with his settlers. The reason he does this is because he goes into republic very early, and then his cities will grow like crazy.

I don't think the "only one settler per city"-tactic is so good. If you have a city with lots of food, you might as well take advantage of that and build some extra settlers. The settlers can irrigate the lands and your cities will still grow as usual.
 
yes, one settler per city is not enough, especially when you discover explosives(engineer.) it is extremely important to build lots of engineers since they can work so much faster than settlers. If you have many settlers, land improvements can be made a lot quicker.
 
I build plenty of engineers, but often re-home them to cities with plenty of food. Captured AI cities often fit the bill - acres of irrigated land. Or grassland cities with few shields but loads of food.
 
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