I was looking around the XML files in GlobalDefines and found the entries that tell how score is determined. I figured some people might want to know. I did a few searches and couldn't find a thread that already explained it.(I did find a few question threads though)
Here are the entries. The people that wrote it kindly provided comments on what these things mean, so it should be pretty straight forward even if you don't know XML. <!--comments look like this--> I checked and they are all the same for the three versions(vanilla, warlords, and BtS).
This means that you can have at most 5000 points for population. I'm not sure what it means by "max population" so if anyone more experienced knows, please say something.
Your % of the total land area times 20 is added to your score.
1000 points possible for wonders. That probably doesn't included national wonders, but if someone can confirm it, that would be good. 28 wonders in Vanilla, 31 in Warlords, 36 in BtS. Thats about 36, 32, and 28 per wonder, respectivly, assuming that all wonders are equal (again, can someone confirm this).
2000 points maximum for techs. Not sure if the techs are equal or not, they probably aren't. Also, do future techs count? Does just the first future tech count? Three more things to confirm.
The comment pretty much explains this one for me. The max score is probably the sum of all of the ones listed here, 10,000.
Does this one have anything to do with that bonus you get for winning early? Or is it just a bonus that you can put in to make your wins have a better score?
I don't understand these two. Doesn't this mean that you would take a -40% score penalty at Settler? Can someone explain this?
I hope I posted this in the right forum. I didn't put it in creation+customization because it wasn't related to changing the game.
Here are the entries. The people that wrote it kindly provided comments on what these things mean, so it should be pretty straight forward even if you don't know XML. <!--comments look like this--> I checked and they are all the same for the three versions(vanilla, warlords, and BtS).
Code:
<Define>
<DefineName>SCORE_POPULATION_FACTOR</DefineName>
<!--Score you get if you have the 'maximum' population possible on the current map-->
<iDefineIntVal>5000</iDefineIntVal>
</Define>
This means that you can have at most 5000 points for population. I'm not sure what it means by "max population" so if anyone more experienced knows, please say something.
Code:
<Define>
<DefineName>SCORE_LAND_FACTOR</DefineName>
<!--Score you get if you have all the land on the current map-->
<iDefineIntVal>2000</iDefineIntVal>
</Define>
Your % of the total land area times 20 is added to your score.
Code:
<Define>
<DefineName>SCORE_WONDER_FACTOR</DefineName>
<!--Score you get if you have all the wonders-->
<iDefineIntVal>1000</iDefineIntVal>
</Define>
1000 points possible for wonders. That probably doesn't included national wonders, but if someone can confirm it, that would be good. 28 wonders in Vanilla, 31 in Warlords, 36 in BtS. Thats about 36, 32, and 28 per wonder, respectivly, assuming that all wonders are equal (again, can someone confirm this).
Code:
<Define>
<DefineName>SCORE_TECH_FACTOR</DefineName>
<!--Score you get if you have all the techs-->
<iDefineIntVal>2000</iDefineIntVal>
</Define>
2000 points maximum for techs. Not sure if the techs are equal or not, they probably aren't. Also, do future techs count? Does just the first future tech count? Three more things to confirm.
Code:
<Define>
<DefineName>SCORE_FREE_PERCENT</DefineName>
<!--Percentage of the maximum score you get for free-->
<iDefineIntVal>0</iDefineIntVal>
</Define>
The comment pretty much explains this one for me. The max score is probably the sum of all of the ones listed here, 10,000.
Code:
<Define>
<DefineName>SCORE_VICTORY_PERCENT</DefineName>
<!--Percentage of your score that gets added if you win the game-->
<iDefineIntVal>0</iDefineIntVal>
</Define>
Does this one have anything to do with that bonus you get for winning early? Or is it just a bonus that you can put in to make your wins have a better score?
Code:
<Define>
<DefineName>SCORE_HANDICAP_PERCENT_OFFSET</DefineName>
<!--Offset to the score handicap modifier-->
<iDefineIntVal>-60</iDefineIntVal>
</Define>
Code:
<Define>
<DefineName>SCORE_HANDICAP_PERCENT_PER</DefineName>
<!--The amount of the score modifier per handicap level-->
<iDefineIntVal>20</iDefineIntVal>
</Define>
I don't understand these two. Doesn't this mean that you would take a -40% score penalty at Settler? Can someone explain this?
I hope I posted this in the right forum. I didn't put it in creation+customization because it wasn't related to changing the game.