Psychotronics
Tribune of the Plebs
When Rising Tide was announced, I was very excited that they'd revamp diplomacy. While I am yet to play it, reading about the changes they made disappointed me a lot.
It seems to be a very fixed system, and that's precisely what I think is wrong with Civ5's diplomacy. The values are all fixed. If I'm selling a resource, I know how much gpt it's worth. Sure, if the AI hates me they won't pay that much, but that's the price, regardless of the avaliability of that resource elsewhere or how much they need it.
Now, I know there are many other problems with Civ 5's diplomacy, but that's the one that ticks me the most. I feel values should be based on avaliabily of that resource in general (improved, not on the map), number of players controlling that resource, GPT/gold reserves of both players involved (if I'm buying a resource and I know the other player is bleeding money, I won't pay as much, since I know he needs whatever he can get), how much that particular country need that resource (Japan should pay more for iron than India, even if only when they're building samurai) and only then the relationship between the two players.
What would you do to make diplomacy in Civ6 better than Civ5's?
It seems to be a very fixed system, and that's precisely what I think is wrong with Civ5's diplomacy. The values are all fixed. If I'm selling a resource, I know how much gpt it's worth. Sure, if the AI hates me they won't pay that much, but that's the price, regardless of the avaliability of that resource elsewhere or how much they need it.
Now, I know there are many other problems with Civ 5's diplomacy, but that's the one that ticks me the most. I feel values should be based on avaliabily of that resource in general (improved, not on the map), number of players controlling that resource, GPT/gold reserves of both players involved (if I'm buying a resource and I know the other player is bleeding money, I won't pay as much, since I know he needs whatever he can get), how much that particular country need that resource (Japan should pay more for iron than India, even if only when they're building samurai) and only then the relationship between the two players.
What would you do to make diplomacy in Civ6 better than Civ5's?