How should I complete Arabia's historic goals?

Tekee

Bahama Mama
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Hey I really want to turn the worl into a Muslim hellhole as Arabia and I was wondering how I should vassalize egypt, spain and carthage, AND caputre 3 holy Cities before 1300 AD
Does Mecca count as a Holy City? I got Jerusalem no problem
But should I go straight west and ignore Indepdent Persia, or attack persia first then build and army to go after the West into Spain?

And could I destroy Spain and still be considered "vassalized?" Because Egypt and Carthage do not appear in the 600 AD game.

And do not tell me how to get 40% of Cities into Islam, I want to have fun with this :D
 
Not exactly answering your questioon, but the victory condition actually is NOT control 3 Holy Cities (as the literal wording has it; something Rhye needs to fix) but control 3 SHRINES. So if they are all in one city; that's sweet. however, they have to be actually constructed shrines, not just the fopunding site of a religion; thus you may need Great Prophets to build them - you can check iof the shrines are built or not by going into the top 5 cities section and looking at what wonders have already been built.

Cheers, Luke
 
Alright, I still don't think controlling 3 Holy Shrines is the biggest problem, but controlling or vassalizing Carthage and Spain before 1300 AD. I've tried once and failed miserably - not because of Carthage's and Spain's resistance, but simply because of the numerous barb units that kept appearing and slowing down my advance West. I think I got 2 out 3 historic goals, which for me wasn't bad, but there are civs which allow 3 out of 3 more easily, so good luck!;)
 
I nailed this UHV some time ago. Because I'm running the Protestantism modcomp and the fixed Arabian UHV (destroy all non-state religions from conquered cities) on my RFC, I couldn't be the master of all Christianity, Judaism and Islam. Judaism was replaced by Protestantism and in my game (3000 BC start) India was very strong. I couldn't capture Delhi either so what did I do? Change state religion from Islam to Catholic Christianity just turns before researching Printing Press, after which All Saints' Church auto-constructed itself on my capital, Mecca. :p I guess I could have conquered Delhi while I was at it, but from what history has taught me wars with two fronts are to be avoided at all costs. And since I was already expanding West (taking Persian and Mesopotamian lands under my wing before doing so), I would have taken a too big risk. Instead, I figured I could control the monotheistic faiths even if I had lost Judaism. Mecca was then home to both Islam and Protestant Christianity while Al-Quds (Jerusalem) was the home to the Catholic faith.

In my opinion Spain was actually pretty easy to conquer. Just bring along a few Cannon (beeline for Gunpowder), remember to build the Suez canal with a fort, construct a few Galleys and just ship your troops there. Carthage (Qartaj after capture, Tunis if founded) acts as a fine port city to leave your troops by right before the inevitable attack to Iberia. In my game I first captured Valencia, then rushed to Madrid and finally took over Sevilla. By now, the Spanish had collapsed. When 1300 AD came by, I had already lost Madrid and Sevilla to the Spanish Independents (Reconquista!) and I only had Sevilla occupied, but apparently that was enough. :p Qartaj and Valencia was soon then after gifted to Portugal, which then converted to Islamic faith and captured Madrid and Sevilla back as members under one Iberian coalition. My next step was to attack to Greece and from there Islamisize all of Europe. I got bored and faced too much opposition after conquering Greece and Italy in whole, after which I attacked to India's poorly defended Tashashila, a very big city. After this, Islam had already reached 40% of world's population.

I'm guessing you don't run either modcomp, Protestantism or UP fix, but I can say the thing to remember is that you have to keep the West under constant pressure and remember that RFC's Arabia is based solely around religion. The Spiral Minaret and University of Sankore are two must-wonders that you have to build and your economy is to be based around the Shrine income and the bonus from building Spiral Minaret. Learn to use religion to your advantage and you'll notice that even Arabian UHV can be nailed succesfully.
 
600AD:
Found Mecca, and send Horse Archers to get Jerusalem. (in the new version there would be couple of shrines there). Go east and get India, that solves the shrine problem (get a GP from India to build the Islamic shrine). Keep on whipping Camel Archers in all cities and go east to Egypt. That goes down relatively easy and remember to keep 2- 3 Camel Archers and an axeman or two for the Impies. Settle one city in Carthage and prepare a good size army to raid Spain. If you are fast enough and whip enough you should have little problem.

For the 40% percent, use either Missionaries for the civs that you manage to OB with (Portugal, Dutch, Viking) and kill/conquer those that you fail to OB with. At the worst, watch for Dutch and Portugal colonies in America, those cities grow huge and if you get a missionary there fast enough, it would count for you.
 
Alright, I still don't think controlling 3 Holy Shrines is the biggest problem, but controlling or vassalizing Carthage and Spain before 1300 AD.

IMO, the hardest condition is the third (40% islamic world).
 
Actually, the Arabs are fun to play late games when you have Cristo Redentor, Univ of Sankore and/or Spiral Minaret, because you can go from free religion to any religion of your choice (if you want Islam, switch away from free religion just for that move to get your free buildings, if you want AP hammers in small cities switch to Christianity). The good thing is that with the latter 2 wonders your gold and science won't suffer a lot when you switch. Just conquer enough large cities and you'll get 40% eventually.
 
What about sending my man the Missionary to take over the West by saying that everything offends them :D
 
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