Good Morning folks,
my modpack is progressing. I'm at the point were I want to divide the edited files from the CBP build, and make the project dependend on CBP/CPP. Everything is working fine, except .lua's. It appears I can't manage to override .lua's from the mother project inside my customized modpack. Trying so renders the game broken. The problem with that is, right now I can release my mod package in combination with CBP only, so I have to release any single CBP file with my package. An alternative option would be to simply release the modified files, but then I can't upload it on the Workshop, because there is not an option to replace files inside a Mod with my own files.
So what I want to ask here, is it even possible to edit .lua's from "mother" mods and put them inside my own package. I'm also editing .xml's and .sql's. I'm refering to this post of whoward69...
http://forums.civfanatics.com/threa...t-vfs-ingameuiaddin-or-updatedatabase.487846/
...but this isn't the source of my problems I feel.
my modpack is progressing. I'm at the point were I want to divide the edited files from the CBP build, and make the project dependend on CBP/CPP. Everything is working fine, except .lua's. It appears I can't manage to override .lua's from the mother project inside my customized modpack. Trying so renders the game broken. The problem with that is, right now I can release my mod package in combination with CBP only, so I have to release any single CBP file with my package. An alternative option would be to simply release the modified files, but then I can't upload it on the Workshop, because there is not an option to replace files inside a Mod with my own files.
So what I want to ask here, is it even possible to edit .lua's from "mother" mods and put them inside my own package. I'm also editing .xml's and .sql's. I'm refering to this post of whoward69...
http://forums.civfanatics.com/threa...t-vfs-ingameuiaddin-or-updatedatabase.487846/
...but this isn't the source of my problems I feel.