Well, no, I´m not Saddam
But I have a serious problem - I wanted to make my own "nuke", a ICBM-like thing for my xcom mod. I looked on the Civ3 ICBM in flicster, and checked its ini - it seems that the ICBMs Attack anim is played shortly after it has been launched AND when it hits its target.
The funny thing: when you look at it in flicster, it has only 14 frames, only in SW direction, and it is displayed with its warhead directed downwards. So it looks as if Civ3 plays this anim with flipped direction (since the warhead is directed towards the sky when you launch it), then plays it again in the right direction when the missile is at "re-entry" and hits the target.
But how the hell does that work? My new attack anim
has 14 frames, but in the game the missile stands on its warhead when being launched (engines towrds the sky), then, when it comes back and hits the target it flies in the same (now correct) way.
Somebody an idea?
It seems that PTW brought new anims for the launch, but they cannot be opened with flicster (they seems too big, flicster says 450x450pixels)
Also from looking at the launch of a tactical nuke in the game it seems that this new launch anim shows only the ignition of the engines and the first part of the lift-off, the rest of the flight upwards seems still to be presented by the attack anim. But how is then the same anim played with different directions, when all frames are in the same direction?
Any help would be great....
But I have a serious problem - I wanted to make my own "nuke", a ICBM-like thing for my xcom mod. I looked on the Civ3 ICBM in flicster, and checked its ini - it seems that the ICBMs Attack anim is played shortly after it has been launched AND when it hits its target.
The funny thing: when you look at it in flicster, it has only 14 frames, only in SW direction, and it is displayed with its warhead directed downwards. So it looks as if Civ3 plays this anim with flipped direction (since the warhead is directed towards the sky when you launch it), then plays it again in the right direction when the missile is at "re-entry" and hits the target.
But how the hell does that work? My new attack anim
has 14 frames, but in the game the missile stands on its warhead when being launched (engines towrds the sky), then, when it comes back and hits the target it flies in the same (now correct) way.
Somebody an idea?
It seems that PTW brought new anims for the launch, but they cannot be opened with flicster (they seems too big, flicster says 450x450pixels)
Also from looking at the launch of a tactical nuke in the game it seems that this new launch anim shows only the ignition of the engines and the first part of the lift-off, the rest of the flight upwards seems still to be presented by the attack anim. But how is then the same anim played with different directions, when all frames are in the same direction?
Any help would be great....