Hi,
I get how to add / remove to an existing event using e.g. Events.PlayerTurnActivated.Add( OnPlayerTurnActivated ) and having a OnPlayerTurnActivated function in the UI file.
My question is how can I call an Event e.g. if I want to desactivate a player's turn using Events.PlayerTurnDeactivated ?
Can it be done ?
(What I am looking to do is stop an AI player from doing anything when the function is called)
I get how to add / remove to an existing event using e.g. Events.PlayerTurnActivated.Add( OnPlayerTurnActivated ) and having a OnPlayerTurnActivated function in the UI file.
My question is how can I call an Event e.g. if I want to desactivate a player's turn using Events.PlayerTurnDeactivated ?
Can it be done ?
(What I am looking to do is stop an AI player from doing anything when the function is called)