How to control resource frequency?

curtadams

Warlord
Joined
Sep 30, 2004
Messages
146
I'm playing with a mod around the idea that development will mostly be of bonus tiles (modifying AcidSphinx' draft for a Stone Age mod). Accordingly, I need a lot of bonuses. But I can't figure out how to control frequency. Some of the added resources become quite frequent with the iTILESPER parameter set low (to 8) But not all, and I can't get some of the native resources, especially wheat and sheep, to be common, even with the same parameters as the high-frequency added resources. iPLAYER and MINPERCENT don't seem to do anything. Is there any documentation or info on how the parameters for BonusInfo work?
 
I would also like to know more about controlling resource frequency. One of the interesting variables in real-life international elations in history is the fact that certain resources are not common or not evenly distributed. Most CIV4 games I have played have had very evenly-distributed resources of all different types so that (for example) every society had eay access to coal, oil, aluminum etc. Crop resources too, seem to abundant and to evenly spaced. I usually play CIV4 vanilla, warlords vanilla, or Total Realism (great mod by the way).
Is there any way at all to use XML or some other method to make resource placement less even on a randomly generated map, and/or to reduce frequency of some or all resources? I am beyond newbie when it comes to modding but I can understand the basics of XML and it seems like that might be all that's needed if I had the right information. Can anyone help out?
 
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