Hi,
I have searched through available guides, forums and SG's and understanding the principle, I still do not grasp the workings of how to "dot map". This is a recent phenomenon to my Civ knowledge and only came about when reading some SG's but I can see the immediate advantages of doing so.
I have [mostly] read through the "RB1 - Cuban Isolationism" story which has dot mapping involved. I have also read "SISIUTILS CIVILIZATION IV STRATEGY GUIDE" which has a small section on dot mapping and the maths involved with "tile scoring".
I am confused at how, given any land in any game, how I can fully construct the arguments I often see in most games (allowing for the player's own interpretations, of course)... For example, in "Cuban Isolationism", post #67, it states:
<QUOTE>
* blue dots: 3 food apiece (after Lighthouse)
* green dots: 2 food apiece (no shields, though!)
* yellow dots: 1 food apiece (windmills on the hills)
* dark blue dot: mystery tile. Something unusal is there, but I can't tell what.
We're looking at a low-shield size 13 city! Plan A is the plan, methinks.
</QUOTE>
How does Sirian get this "low-shield size 13" from? or is it black magic??
Does anyone have a simple tutorial that walks through performing this analysis? Tile scoring is mentioned in the Sisiutil doc, but I did not fully understand the explanations (obviously...)
Any help would be appreciated.
Regards
jingo_man
I have searched through available guides, forums and SG's and understanding the principle, I still do not grasp the workings of how to "dot map". This is a recent phenomenon to my Civ knowledge and only came about when reading some SG's but I can see the immediate advantages of doing so.
I have [mostly] read through the "RB1 - Cuban Isolationism" story which has dot mapping involved. I have also read "SISIUTILS CIVILIZATION IV STRATEGY GUIDE" which has a small section on dot mapping and the maths involved with "tile scoring".
I am confused at how, given any land in any game, how I can fully construct the arguments I often see in most games (allowing for the player's own interpretations, of course)... For example, in "Cuban Isolationism", post #67, it states:
<QUOTE>
* blue dots: 3 food apiece (after Lighthouse)
* green dots: 2 food apiece (no shields, though!)
* yellow dots: 1 food apiece (windmills on the hills)
* dark blue dot: mystery tile. Something unusal is there, but I can't tell what.
We're looking at a low-shield size 13 city! Plan A is the plan, methinks.
</QUOTE>
How does Sirian get this "low-shield size 13" from? or is it black magic??
Does anyone have a simple tutorial that walks through performing this analysis? Tile scoring is mentioned in the Sisiutil doc, but I did not fully understand the explanations (obviously...)
Any help would be appreciated.
Regards
jingo_man