Any idea on how to force a player's turn to end in lua ? either from the gameplay or UI end ?
I tried to call Events.EndTurnDirty() but it doesn't seem to work.
context of my problem: I would like to allow autoplay in the context of a multiplayer game. Problem is: once autoplay is activated in multiplayer the game still wait from the previous human player to end its turn....
Also can't use FireTuner in MP to try to figure out the problem
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