Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,553
Anti-air units need a change. They have many problems, and don't fulfill their role well enough.
Why do they need a change?
For once, AA units are too viable as melee units; in fact, their combat strength is pretty much equal to the standard infantry units one would use at the time (AA gun to GW infantry is 50-50; Mobile SAM to Infantry is 65-70). This means that, besides intercepting aircraft, they are almost completely immune to bombers, can engage in combat, and take cities. This makes them take over the role of their infantry/armored counterparts, making them OP. It is no wonder, then, that the AI prefers them over standard infantry.
Ironically, AA units also fail to fulfill their purpose as intercepting units most of the time. A single air sweep with 100% success chance nullifies their abilities; their effective range of interception is too short; and stealth bombers can just ignore them.
What does this mean? It means that AA units have to be spaced so closely together to be actually effective - and they're so strong as melee units on their own - that theoretically and practically, there's no reason to use standard infantry units.
How to fix this?
I propose a 2-part plan: promotion changes and combat strength nerfs.
First, the melee prowess of AA units need to be severely nerfed. In all of WW1 and 2, have you ever heard of a squadron of AA guns taking a city? The concept of these units doing so is historically inaccurate and infringes upon the niches of infantry/armor units (as said before). I propose that AA guns have their combat strength lowered from 50 to 35 and mobile SAMs from 65 to 50; that way, they still have a chance of self-defense if needed, but can't actively engage in combat. In addition, both AA units should suffer from lack of terrain bonuses (hill, forest, citadel, fort, etc.) and should not be able to melee attack.
The interception range of both AA guns and mobile SAMs is 1 tile. The range of mobile SAMs should be two tiles, to make it more of an upgrade.
Now that we've made AA units inferior combat-wise to their infantry counterparts, it's necessary to make them superior in regards to their role with different promotions. First off, remove all the standard melee promotions from these units. With that aside, these are just a few new promotions that I can think off the top of my head...
1. Range: increases the interception range of the unit.
2. Logistics: the unit can intercept twice a turn.
3. Medic: same as standard, except it befits AA units more since they stay out of combat.
4. Dodge: increases the chance that an AA unit will evade an air sweep, possibly damaging or even killing the fighter.
5. Detection: increases the chance that an AA unit will detect and intercept a stealth bomber.
6. Hunter: any intercepted unit will take more damage/instantly die.
7. Positive Influence: all units next to the AA unit will receive a passive 25% bonus against bombers.
8. Prevention: can intercept atomic bombs/nuclear missiles.
Closure (or tl;dr)
AA units are too good at combat and not good enough at intercepting. Combat strength nerfs and different promotions should and will help fix this.
Why do they need a change?

For once, AA units are too viable as melee units; in fact, their combat strength is pretty much equal to the standard infantry units one would use at the time (AA gun to GW infantry is 50-50; Mobile SAM to Infantry is 65-70). This means that, besides intercepting aircraft, they are almost completely immune to bombers, can engage in combat, and take cities. This makes them take over the role of their infantry/armored counterparts, making them OP. It is no wonder, then, that the AI prefers them over standard infantry.
Ironically, AA units also fail to fulfill their purpose as intercepting units most of the time. A single air sweep with 100% success chance nullifies their abilities; their effective range of interception is too short; and stealth bombers can just ignore them.
What does this mean? It means that AA units have to be spaced so closely together to be actually effective - and they're so strong as melee units on their own - that theoretically and practically, there's no reason to use standard infantry units.
How to fix this?

I propose a 2-part plan: promotion changes and combat strength nerfs.
First, the melee prowess of AA units need to be severely nerfed. In all of WW1 and 2, have you ever heard of a squadron of AA guns taking a city? The concept of these units doing so is historically inaccurate and infringes upon the niches of infantry/armor units (as said before). I propose that AA guns have their combat strength lowered from 50 to 35 and mobile SAMs from 65 to 50; that way, they still have a chance of self-defense if needed, but can't actively engage in combat. In addition, both AA units should suffer from lack of terrain bonuses (hill, forest, citadel, fort, etc.) and should not be able to melee attack.
The interception range of both AA guns and mobile SAMs is 1 tile. The range of mobile SAMs should be two tiles, to make it more of an upgrade.
Now that we've made AA units inferior combat-wise to their infantry counterparts, it's necessary to make them superior in regards to their role with different promotions. First off, remove all the standard melee promotions from these units. With that aside, these are just a few new promotions that I can think off the top of my head...
1. Range: increases the interception range of the unit.
2. Logistics: the unit can intercept twice a turn.
3. Medic: same as standard, except it befits AA units more since they stay out of combat.
4. Dodge: increases the chance that an AA unit will evade an air sweep, possibly damaging or even killing the fighter.
5. Detection: increases the chance that an AA unit will detect and intercept a stealth bomber.
6. Hunter: any intercepted unit will take more damage/instantly die.
7. Positive Influence: all units next to the AA unit will receive a passive 25% bonus against bombers.
8. Prevention: can intercept atomic bombs/nuclear missiles.
Closure (or tl;dr)
AA units are too good at combat and not good enough at intercepting. Combat strength nerfs and different promotions should and will help fix this.