Rabid Pop Tart
Aspiring Graphic Designer
Does anyone know how to make expansionist civs work? I had to test out my multi-unit scout that I am making, so I started a game as the Zulu, and I built 3 scouts on top of the one that I received at the beginning of the game. I made short work of discovering the map, and I got a ton of goody huts. It got me a lot of gold, and I got many techs like Iron Working, The Wheel, Ceremonial Burial, Mysticism, Horseback Riding, Writing, and Mathematics. I was very far ahead of everyone else at the beginning, but by the time the middle ages hit I was in the lower end of the pack. Could anyone tell me how to maintain the huge lead that one racks up when he plays expansionist? Thanks!