How to make a colony?

Yanik

Chieftain
Joined
May 12, 2006
Messages
22
Location
Montreal
Hello,

I red that we can create a colony when you have more than 2 cities on another islands where your capital is not...

Well ive tried a few times, after conquering various cities and i still dont see the colony button in F1.

Anyone knows how it works ?


Thanks
 
You should see a red fist off to the far right of the screen when looking at your city advisor. Alos, at the bottom of the screen, is a larger red fist which will display all the cities you can liberate/make colonies.
 
They have to be two or more cities on the same landmass. So if you have many cities but they are all on different islands then you can't make a colony. If you do have two on an island, after you make the colony you can give them cities on other islands.
 
Hello,

I red that we can create a colony when you have more than 2 cities on another islands where your capital is not...

Well ive tried a few times, after conquering various cities and i still dont see the colony button in F1.

Anyone knows how it works ?


Thanks

Hi guys im new here and was just about to ask the same question.....

One of you said a red fist will be to the right, does that still show even if you can't create a colony and also does having another nation build city's on the same island stop you from making colony's on that island(playing earth map and want to turn Australia into a colony but someone else has a city there as well):crazyeye:
 
There's a new thread asking this, at least once a day :)

Here's my standard reply: You will only have the new button appear in the Domestic Advisor screen, if you have cities which are suitable to be turned into a colony. You don't have this, or else you'd see the new button! :)

You need two cities on a continent other than your home continent (the one with your Palace on). Look at the cities you are trying to liberate, are any of them both on the same continent (need two) and is this continent at all connected to your home continent (it can't be). Two cities on two seperate islands does not count towards this.

Also, if you already have 18 civs in your game, you will not be able to make a new colony as there is a default maximum of 18 civs allowed.

If none of the replies help you, please consider posting a save game. :)
 
if the original owner of those cities is still in the game, can you create a colony with those former cities or does it have to revert back to the original owner.
I have taken 90% of Inca's cities and the maintenance costs are really high. I am not going for domination or conquest, but space race since that would be the fastest win. I would spawn a colony, but do not want to give the land back to Inca, as he is obviously annoyed with me.
 
You can turn 2+ conquered cities into a colony if they are not on the same continent as your capital, just as if you'd build them.
 
This is great!

With 6 players 1 islands each i won conquest by creating 5 colonies so everyone ended to be my vassal =)

The +10 happy is awesome

I wonder tho, anyone knows if the new created vassal comes with all the same tech the founder got ?
 
This is great!

With 6 players 1 islands each i won conquest by creating 5 colonies so everyone ended to be my vassal =)

The +10 happy is awesome

I wonder tho, anyone knows if the new created vassal comes with all the same tech the founder got ?
Yes, I know.
 
I wonder tho, anyone knows if the new created vassal comes with all the same tech the founder got ?

They do, so "no tech brokering" is the option if you play with a big colonial empire in mind.
 
Tech Brokering means that you cannot trade a tech away to someone unless you researched it yourself. The poster was suggesting you play with this option on otherwise your new vassal could go trade crazy giving everyone else the techs it inherited from you.
 
Hello, sorry but...

Whats tech brokering exactly?

And what it has to do with colony ?

That's an option in Custom Game. Civ can only trade a technology if they're the one who researched it/lightbulbed it.

Without that option on (ie: like it was in Warlords or Vanilla), your vassals/colonies too can trade any tech they have like a regular civ, so if you get a leader who is a "big trader", he/she can trade all your valuable techs up to the foundation of the colony and any new one you pass on to your colonies to other civs, for money, techs or, as he's weak, through paying tribute. If you're ahead in technology and especially facing Industrious leaders or if your defense strategy relies on more advanced units than your rivals's, it gets quite annoying and can cost you your lead.

With the option on you can safely develop a huge network of colonies and spoon feed them with all your techs until the end - and this way they at least become decent allies in war and for advanced ressources etc. They're small civs, but as advanced as you are over your rivals thanks to the "motherland's" generosity...

When I'm done with railroad I usually gift them with extra workers, as well as older military units I don't intend to upgrade.
 
I started playing with no brokering the other day and so far I really like it. I made a colony and was able to tech him everything and not worry about what he was gonna do with it.

I'm not sure if it applies to the colonies techs they got from you by being released? Anyone know for sure?
 
I'm not sure either now that you mention it, but in some games I had enough espionage to follow everyone closely and I never noticed any of my colonies trading those techs.
 
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